12 Bars, Drunk Again 121 BPM - 4/4 Rock/Blues Keyboard
hand diagram
This Performance takes us into rock/blues territory with an uptempo slammin' 12-bar blues featuring electric guitar and overdriven blues harmonica. Underneath is a heavy rock drum groove paired with a throbbing 8th-note bass line - and Module 5 (muted in the startup scene) provides a full-on horn section in some of the other scenes. A suitable drum fill is provided on the Fill button, with different variations in each scene.

An overdriven Wurli piano is provided in the upper octaves for soloing, which can be dropped an octave using A.Sw2 - this one is great fun to jam with. A non-distorted Wurli is zoned to the left-hand area, but muted in all the scenes, so that the left hand simply supplies input to KARMA; however, it will appear with KARMA turned off - and you could un-mute it in each scene if desired. A.Sw1 transposes the bass up an octave and mutes the guitar strings, but is not set to be stored in the scenes so you can toggle it on at any time. The eight scenes provide increasing levels of activity, and many different variations - and listen out for the slamming double-time variation in Scene 8!
Left Hand: Wurli piano (muted in scenes)
Right Hand: Wurli piano with distortion *
(A.Sw2 = octave down)
(*no distortion on 3 IFX MOX version)
Split Points: * B2/C3
Motif Arps/Special Notes
  • Two Motif arps can be added as additional elements: Pads 9 to 12 trigger a crunchy wah* Chuck Berry-ish guitar riff, while Pads 13 to 16 trigger an organ pattern - both of which have different scale steps based on the last-played chord and can be layered on top of each other - with both of them going, the groove really cooks! (*no "wah" on MOX version due to only 3 IFX)
  • Since the RH lead sound is a piano, the pitch wheel has been assigned to bend the drums up/down an octave.
  • When not in Remote Mode (i.e. Song Mode), Tone 1 Knob 8 adds a neat slap-back delay effect to the Drums and RH piano.
Pads 1-8 1 2 3 4 5 6 7 8
Chord Progression: C 7th F 7th C 7th G 7th C 7th D 7th A 7th G 7th
Pads 9-16 9 10 11 12 13 14 15 16
Arp1: Guitar, Arp2: Organ Arp1 (root) Arp1 (2nd) Arp1 (3rd-12) Arp1 (5th-12) Arp2 (root) Arp2 (3rd) Arp2 (5th) Arp2 (oct)
Exclusive: Ex1, Scene Change Ex2, Scene Change
KARMA Module 1 2 3
Instrument: Drums Bass Guitar-Elec
GE: 03/112 03/059 02/091
GE Name: Basic Rock Rock Bass 16ths 1 12 Bar Guitar
Category: Drum Bass Pattern Strumming
RTC Model: DP1 - Drum/Perc 1 DM1 - Drum Melodic 1 CL1 - Comp/Lead 1
KARMA Module 4 5 6
Instrument: Harmonica Brass-Sforz Fill-Drums
GE: 02/026 02/076 04/008
GE Name: Blues Harmonica Motown Piano Comp Fill-PopRock 5 [k1s1] 2
Category: Harmonic (Poly) Chord Rhythmic Drum
RTC Model: DM1 - Drum Melodic 1 BL1 - Bass/Lead 1 DF1 - Drum Fill 1
MASTER LAYER
RT Controls Modules Name Function
1 2 3 4 5 6
Switch 1: x           Rhythm Multiplier [1] Multiplies the rhythm of the Drums by 200% (half-time)
Switch 2:   x         Rhythm Multiplier [2] Multiplies the rhythm of the Bass by 200% (half-time)
Switch 3:     x       Time Signature [3] Changes the time signature of the Guitar from 2/4 to 8/4, lengthening the phrase
Switch 4:       x     Rhythm Multiplier [4] Multiplies the rhythm of the Harmonica by 200% (half-time)
Switch 5:       x     Pattern Select [4] Selects a longer and shorter pattern variation for the Harmonica
Switch 6:         x   Transpose Pattern [5] Activates a transpose pattern on the Brass, transposing certain chords in the phrase
Switch 7:     x       Octave [3] Transposes the octave of the Guitar
Switch 8:       x     Octave [4] Transposes the octave of some of the notes in the Harmonica phrase
Slider 1: x x x x x x Rhythm Swing % Varies the swing feel for all six Modules
Slider 2: x x   x     Rhythm Complexity Varies the rhythmic activity of the Drums, Bass and Harmonica
Slider 3:   x x x     Duration Control Varies the length of notes for the Bass, Guitar and Harmonica
Slider 4:     x   x   Velocity Accents Varies the velocity levels of certain notes for the Guitar and Brass
Slider 5: x           Alternate Drum Map Selects one of many alternate mappings for the Drums
Slider 6:     x       Pattern Select [3] Selects one of two different patterns for the Guitar
Slider 7:     x       Velocity Randomize[3] Randomizes the velocity of notes in the Guitar phrase, and causes some to drop out
Slider 8:         x   Velocity Pattern [5] Selects one of many velocity patterns for the Brass, causing different accents
Wheels Function
Pitch Bend +/- 12 semitones (one octave) on the Drums
Mod (CC01) Brings in a tremolo effect on the RH piano (not available on 3 IFX MOX version)
Tone 1 Knobs Modules Keyboard IFX/ MFX Controller CC# Function
1 2 3 4 5 6 LH RH
Knob 1:               x   Filter Cutoff 74 Controls filter cutoff on the RH piano (turn up to make piano notes decay slower, down to make them decay faster)
Knob 2:               x   Resonance 71 Controls resonance on the RH piano
Knob 3:   x x             AEG Attack 73 Controls amplitude EG attack time on the Bass and Guitar
Knob 4:   x x             AEG Decay 75 Controls amplitude EG decay time on the Bass and Guitar
Knob 5:   x x             AEG Sustain 31* Controls amplitude EG sustain level on the Bass and Guitar
Knob 6:   x x             AEG Release 72 Controls amplitude EG release time on the Bass and Guitar
Knob 7: x         x     x Assign 1 16 Controls the amount of reverb on the Drums and Fill
Knob 8: x         x   x x Assign 2 17 Controls the amount of delay on the Drums, Fill and RH piano
For an explanation of how these parameters relate to different Yamaha Models, see the Tone 1 Knobs Reference. *AEG Sustain is SysEx for XS/XF (no CC).
Other Controllers Modules Keyboard IFX/ MFX CC# Function
1 2 3 4 5 6 LH RH
A. Switch 1:   x x             86 Transposes the Bass up an octave, while muting the Guitar strings
A. Switch 2:               x   87 Transposes the RH piano down an octave
Ribbon:     x             22 Bends the Guitar up or down by 12 semitones - try sliding all the way up to the right in the middle of the phrase
Damper:             x x   64 Latches the LH and RH pianos
Scenes (Master) Description
Scene 1 (breakdown) - suitable for "coming down" after some of the wilder scenes, with minimal activity in most parts, simple kick and hats, simple root bass, guitar and harmonica comping with space, brass muted; sparse snare and toms fill
Scene 2 (simpler) - drums bring in the snare and ride, the other parts pick up a bit, notably the syncopated guitar and bouncing bass, brass muted; busy snare and toms fill
Scene 3 (simpler) - a different sort of "breakdown" from the main groove, with an echoing snare part, echoing guitar, bass with bends, plenty of space, a bit of brass; busy snare/hi-hat/kick fill
Scene 4 (startup) - the basic full groove (brass is muted), snare/hi-hat/kick fill
Scene 5 (busier) - drums move to open hi-hats, the brass section kicks in full, variations on the guitar and harmonica, bass keeps driving; open syncopated randomized snare and toms fill
Scene 6 (busier) - "train" pattern on the drums, busier guitar pattern and 16th note bass to go with it, quick stabs on the brass and harmonica; busy snare/hi-hat/kick fill ending in vibraslap
Scene 7 (busier) - drums move to the ride bell and a syncopated back-beat, driving bass line, guitar plays a picked note pattern, fuller brass section, busy snare and toms fill
Scene 8 (busiest) - double-time on the drums, open hi-hats and cymbal crashes, the whole band doubles up and lets loose, panning wild toms fill