1985 122 BPM - 4/4 Electro Lead Synth
hand diagram
This up-tempo Electro Performance has its roots firmly planted in 1985 - the year of Harold Faltermeyer's Electro hit "Axel F". It consists of a bouncy 808 Electro drum groove with shakers, a kick-accentuating 80's sounding synth bass pattern, a stacatto comping analog synth pattern using a muted detuned saw synth sound (Synth 1), a simple staccato analog polysynth riff (Synth 2), and a rhythmic gated synth pattern driving a phaser effected synth strings sound which pans left and right. The Fill button triggers a complimentary syncopated analog drum kit fill with different variations in the scenes.

A "fast-synth" decaying synth pad is provided in the LH area, while a very warm chorused mono synth lead with portamento invites soloing in the RH area - A.Sw1 raises it up an octave, while A.Sw2 adds another element tuned down a fourth for that classic analog lead effect. The scenes provide a wide variety of simple to complex variations on the theme - and listen out for Scenes 7 & 8 which contains some KARMA pitch bending synths and drums.
Left Hand: Synth pad
Right Hand: Warm analog synth lead (mono)
A.Sw1 = octave up, A.Sw2 = add fourth
Split Points: * B2/C3
Motif Arps/Special Notes
  • Two Motif arps can be added as additional elements: Pads 9 to 12 trigger a vocoder riff and Pads 13 to 16 trigger a trance riff - both of which have ascending scale steps based on the last-played chord and shut each other off, courtesy of the Chord Trigger exclusives - try alternating between them, for example, Pad 9 and Pad 13.
  • If you'd like to store the octave up and fourths variations of the synth lead in the scenes, turn on the "Assignable Switches in Scenes" checkboxes under the A.Switch buttons in the RTC page.
Pads 1-8 1 2 3 4 5 6 7 8
Chord Progression: A Min G Maj D Min E Min F Sus2 C Min/D# D Maj E Maj
Pads 9-16 9 10 11 12 13 14 15 16
Arp1: Vocoder, Arp2: Trance Arp1 (root) Arp1 (2nd) Arp1 (3rd) Arp1 (4th) Arp2 (root) Arp2 (2nd) Arp2 (3rd) Arp2 (4th)
Exclusive: Ex1, Scene Change
KARMA Module 1 2 3
Instrument: Drums Bass Synth 1
GE: 04/065 03/033 02/080
GE Name: RnB Groove 6 Kick Bass 3 Robot Comper 1
Category: Drum Bass Pattern Chord Rhythmic
RTC Model: DP1 - Drum/Perc 1 GV1 - Gated Vel/Pat 1 GV1 - Gated Vel/Pat 1
KARMA Module 4 5 6
Instrument: Synth 2 Gated Synth Fill-Drums
GE: 01/059 03/102 04/009
GE Name: Dance Hit 1B Gated Thang 4 Fill-PopRock 5 [k1s2]
Category: Arpeggio Gated Drum
RTC Model: CL1 - Comp/Lead 1 GC1 - Gated CCs 1 DF1 - Drum Fill 1
MASTER LAYER
RT Controls Modules Name Function
1 2 3 4 5 6
Switch 1: x           Rhythm Multiplier [1] Multiplies the rhythm of the Drums by 200% (half time)
Switch 2:   x         Rhythm Multiplier [2] Multiplies the rhythm of the Bass by 200% (half time)
Switch 3:     x       Rhythm Multiplier [3] Multiplies the rhythm of Synth 1 by 200% (half time)
Switch 4:       x     Rhythm Multiplier [4] Multiplies the rhythm of Synth 2 by 200% (half time)
Switch 5:       x x   Transpose Pattern Activates the transposition of certain pattern steps by a 4th for Synth 2 and Gated-Synth
Switch 6:     x       Octave [3] Transposes the octave of Synth 1
Switch 7:       x     Octave [4] Transposes the octave of Synth 2
Switch 8:       x     Pan On/Off [4] Activates a random panning pattern for Synth 2
Slider 1: x x x x x x Rhythm Swing % Varies the swing feel for all six Modules
Slider 2: x x x   x   Rhythm Complexity Varies the rhythmic activity of the Drums, Bass, Synth 1 and Gated-Synth
Slider 3:   x x x x   Duration Control Varies the length of notes for the Bass, Synth 1, Synth 2 and Gated-Synth
Slider 4:   x x x x   Velocity Accents Varies the velocity levels of certain notes for the Bass, Synth 1, Synth 2, Gated-Synth
Slider 5: x           Alternate Drum Map Selects one of many alternate mappings for the Drums
Slider 6: x           Percussion Pattern Selects one of many percussion patterns for the Drums
Slider 7:   x         Note Pattern [2] Selects one of many different note patterns for the Bass
Slider 8:     x       Note Pattern [3] Selects one of many different note patterns for Synth 1
Wheels Function
Pitch Bend on the RH synth lead
Mod (CC01) Vibrato on the RH synth lead
Tone 1 Knobs Modules Keyboard IFX/ MFX Controller CC# Function
1 2 3 4 5 6 LH RH
Knob 1:     x x           Filter Cutoff 74 Controls filter cutoff on Synth 1 (right) and Synth 2 (left)
Knob 2:     x x           Resonance 71 Controls resonance on Synth 1 and Synth 2
Knob 3:               x   AEG Attack 73 Controls amplitude EG attack time on the RH synth lead
Knob 4:               x   AEG Decay 75 Controls amplitude EG decay time on the RH synth lead
Knob 5:               x   AEG Sustain 31* Controls amplitude EG sustain level on the RH synth lead
Knob 6:               x   AEG Release 72 Controls amplitude EG release time on the RH synth lead
Knob 7:         x       x Assign 1 16 Controls the amount phaser effect and delay on the Gated Synth
Knob 8:               x x Assign 2 17 Controls the amount of delay on the RH synth lead
For an explanation of how these parameters relate to different Yamaha Models, see the Tone 1 Knobs Reference. *AEG Sustain is SysEx for XS/XF (no CC).
Other Controllers Modules Keyboard IFX/ MFX CC# Function
1 2 3 4 5 6 LH RH
A. Switch 1:               x   86 Transposes the RH synth lead up an octave
A. Switch 2:               x   87 Adds an additional element to the RH synth lead down a fourth
Ribbon:             x x   22 Controls filter cutoff and resonance on the LH pad and RH synth lead
Damper:             x     64 Latches the LH synth pad
Scenes (Master) Description
Scene 1 (simplest) - percussion, minimal activity on the bass, synth 1 and synth 2, with the focus on the gated synth, high-pitched tom fill
Scene 2 (simpler) - kick and percussion, synth 1 takes over the focus, activity picks up a bit from scene 1, high-pitched syncopated tom fill
Scene 3 (simpler) - kick, percussion and hi-hats, busier variations on synths 1 and 2, panning pattern on synth 2, high-pitched syncopated tom fill
Scene 4 (simpler) - full drum groove with sidestick, solid bass pattern, basically a simpler variation of the startup scene, switch 5 removes the chord transpositions on synth 2 and the gated-synth, panning randomized toms fill
Scene 5 (startup) - the basic full groove; straight analog snare and toms fill
Scene 6 (busier) - more percussion, busier bass pattern, arpeggiating synth patterns, panning snare and hi-hat fill
Scene 7 (busier) - arpeggiated pitch-bending on the drums and percussion, gated-synth pattern with bends, rising machine gun tom fill
Scene 8 (busiest) - arpeggiated pitch-bending on the drums and percussion, half-time variations courtesy of the rhythm multiplier switches, descending machine gun snare fill