Electronic Cafe 100 BPM - 4/4 Electronica Lead Synth
hand diagram
This mid-tempo late 70's European Electronica Performance is another in the style of French synth pioneer Jean Michel Jarre. It features a retro analog drum machine bossa-nova groove (a pattern frequently found as a preset in early late 70's analog drum boxes), an analog synth bass pattern that works well with the bossa beat, a synth arpeggio pattern (Synth 1) with a distinctly Jarre-esque synth-string patch, a simple synth arp melody with a long release (Synth 2), and a highly rhythmic gated string-synth pattern that pans dynamically left and right. The Fill button triggers a matching analog kit snare and toms fill with many different variations in the scenes.

The LH/KARMA area provides a simple analog string pad with decay, while the RH provides two different mono synth lead sounds controlled by A.Sw2: a saw-wave voice that resembles an early analog lead or wind synth, and a detuned square wave voice. A.Sw1 drops both lead sounds down an octave to access a lower range. The odd-numbered scenes call up the saw-wave lead, while the even numbered scenes call up the square-wave lead.
Left Hand: Analog string pad
Right Hand: Saw-wave wind synth (A.Sw2 = off)
Detuned square wave (A.Sw2 = on)
Split Points: * B2/C3
Motif Arps/Special Notes
  • Two Motif arps can be added as additional elements: Pads 9 to 12 trigger a simple plucked wave-sequenced pattern, while Pads 13 to 16 trigger a repetitive four-note arp with a phaser effect (no phaser in MOX version) - both of which have ascending scale steps based on the last-played chord and can be layered on top of each other. The end of a fill has also been set to stop the arps, in addition to the usual scene changes.
  • Assignable Switch 2 changes the RH sound from a saw-wave lead to a square-wave lead. This is accomplished by having two different parts/tracks set up for the RH area in the Motif Song, on different MIDI Channels, and configuring KARMA's Dynamic MIDI Page and Perf RTP Page to change the MIDI Channel by A.Sw2. Furthermore, in this Performance the scenes have been set to store the lead sound by checking the "Assignable Switch in Scenes" checkbox under the Assignable Switch buttons in the Real-Time Controls Editor.
Pads 1-8 1 2 3 4 5 6 7 8
Chord Progression: D Min F Maj/C C Min G Maj/B Bb Min F Min G 7sus4 A 7sus4
Pads 9-16 9 10 11 12 13 14 15 16
Arp1: Waves, Arp2: Phaser Arp1 (root) Arp1 (2nd) Arp1 (3rd) Arp1 (4th) Arp2 (root) Arp2 (2nd) Arp2 (3rd) Arp2 (4th)
Exclusive: Ex1, Scene Change, Fill Ex2, Scene Change, Fill
KARMA Module 1 2 3
Instrument: Drums Bass Synth 1
GE: 03/111 03/073 01/098
GE Name: Analog D-Machine Tangy Bass 2 Sweeping Arp 2
Category: Drum Bass Pattern Arpeggio
RTC Model: DP1 - Drum/Perc 1 GV1 - Gated Vel/Pat 1 CL1 - Comp/Lead 1
KARMA Module 4 5 6
Instrument: Synth 2 Gated Synth Fill-Drums
GE: 02/012 03/101 03/127
GE Name: Sparse Melody 1 Gated Thang 3 Fill-PopRock 2 [s2] 2
Category: Melodic Gated Drum
RTC Model: GV1 - Gated Vel/Pat 1 GC1 - Gated CCs 1 DF1 - Drum Fill 1
MASTER LAYER
RT Controls Modules Name Function
1 2 3 4 5 6
Switch 1: x           Rhythm Multiplier [1] Multiplies the rhythm of the Drums by 200% (half-time)
Switch 2:   x         Rhythm Multiplier [2] Multiplies the rhythm of the Bass by 200% (half-time)
Switch 3:     x       Rhythm Multiplier [3] Multiplies the rhythm of Synth 1 by 200% (half-time)
Switch 4:       x     Rhythm Multiplier [4] Multiplies the rhythm of Synth 2 by 200% (half-time)
Switch 5:         x   Time Signature [5] Changes the time signature of the Gated Synth from 2/4 to 4/4, lengthening the phrase
Switch 6:     x       Octave [3] Transposes the octave of Synth 1
Switch 7:       x     Octave [4] Transposes the octave of Synth 2
Switch 8:         x   Octave [5] Transposes the octave of the Gated Synth
Slider 1: x x x x x x Rhythm Swing % Varies the swing feel for all six Modules
Slider 2: x x x   x   Rhythm Complexity Varies the rhythmic activity of the Drums, Bass, Synth 1 and Gated Synth
Slider 3:   x x x x   Duration Control Varies the length of notes for the Bass, Synth 1, Synth 2 and Gated Synth
Slider 4:   x x x x   Velocity Accents Varies the velocity levels of certain notes for the Bass, Synth 1, Synth 2 and Gated Synth
Slider 5: x           Alternate Drum Map Selects one of many alternate mappings for the Drums
Slider 6: x           Percussion Pattern Selects one of many percussion patterns for the Drums
Slider 7:     x       Velocity Pattern [3] Selects one of many velocity patterns for Synth 1
Slider 8:       x     Note Pattern [4] Selects one of many note and rhythm patterns for Synth 2 (may need to lessen the Duration setting in the Module Layer for many of these to be effective)
Wheels Function
Pitch Bend on the RH synth lead voices
Mod (CC01) Vibrato on the RH synth lead voices
Tone 1 Knobs Modules Keyboard IFX/ MFX Controller CC# Function
1 2 3 4 5 6 LH RH
Knob 1:     x             Filter Cutoff 74 Controls filter cutoff on Synth 1
Knob 2:     x             Resonance 71 Controls resonance on Synth 1
Knob 3:               x   AEG Attack 73 Controls amplitude EG attack time on the RH synth voices
Knob 4:               x   AEG Decay 75 Controls amplitude EG decay time on the RH synth voices
Knob 5:               x   AEG Sustain 31* Controls amplitude EG sustain level on the RH synth voices
Knob 6:               x   AEG Release 72 Controls amplitude EG release time on the RH synth voices
Knob 7: x x       x     x Assign 1 16 Controls the amount of reverb on the Drums, Bass and Fill
Knob 8:               x x Assign 2 17 Controls the amount of delay on the RH synth voices
For an explanation of how these parameters relate to different Yamaha Models, see the Tone 1 Knobs Reference. *AEG Sustain is SysEx for XS/XF (no CC).
Other Controllers Modules Keyboard IFX/ MFX CC# Function
1 2 3 4 5 6 LH RH
A. Switch 1:               x   86 Transposes the octave of the RH synth lead down an octave
A. Switch 2:               x   87 Changes the RH synth lead from a saw-wave wind synth to a detuned square wave (stored in scenes)
Ribbon:               x   22 Controls filter cutoff on the RH synth lead voices
Damper:             x     64 Latches the LH analog string pad
Scenes (Master) Description
Scene 1 (simplest) - simple shaker, short root bass notes every two bars, synth 2 takes center stage with a climbing shimmering riff, sparse synth 1 notes and gated chords; sparse panning high-pitched randomized snare and toms fill
Scene 2 (simpler) - tambourine and shakers, bass adds a 5th, synth 1 takes the focus with a descending cascading riff, while synth 2 provides a simple climbing octaves/fifth pattern and the gated synth gets a bit busier; high-pitched panning randomized snare and toms fill ending in a kick
Scene 3 (simpler) - half-time hi-hats and analog bongos added, with occasional kick, bass doubles up the root/fifth, gated synth and synth 2 take the center stage with a busier L/R gate and a climbing shimmering riff; panning snare, toms and hi-hat fill
Scene 4 (simpler) - a simpler version of the startup groove, with some analog congas, steady root/fifth bass, steady L/R gated synth, more space in the synth 1 and synth 2 parts; panning lower-pitched snare and toms fill
Scene 5 (startup) - the basic full groove; straight analog snare and toms fill
Scene 6 (busier) - drums, percussion and bass get more active and syncopated, gated synth use a higher open voicing, synth 1 uses a different riff, synth 2 plays a root/fifth pattern; panning lower-pitched snare and toms fill
Scene 7 (busier) - drums move to ride and alternate percussion, bass uses repeats and some fast pitch-bending to create a unique pattern, synth 1 plays a variation of the previous scene, synth 2 moves to playing chord clusters, gated synth alternates octaves; snare and toms fill with fast delays
Scene 8 (busiest) - half-time pitch-bending arpeggiation on the drums and percussion, long bending notes on synth 1, bending open pattern on the bass, climbing note pattern on synth 2, gated synth pitch-bends the end of each phrase; fast snare and toms fill with tight delays and rising pitch-bend