Homage to Hillage 94 BPM - 4/4 Pop/Rock/New-Age Keyboard
hand diagram
This mid-tempo Pop/Rock/New-Age Performance has an Ambient/Electronica mood, featuring a KARMA generated improvising lead guitar solo routed through a long delay effect with a high level of delay feedback (reminiscent of British Space/Prog-rock guitarist Steve Hillage's guitar style as heard on his late '70's solo recordings). Backing the guitar is a simple analog 808 drum-machine style groove with analog congas & maracas, a muted electric bass pattern playing octaves, and two seperate synth patterns that trigger a range of synth samples at different velocities - the first has a bubbly, ambient quality (Synth 1) and the second has a more stacatto, synth-clav type sound (Synth 2) which can be heard in Scene 1. The Fill button triggers a matching analog kit drum fill with interesting variations in the scenes.

The LH/KARMA area provides a resonant sweeping synth pad layer (use sustain pedal to latch), while the RH provides two completely different soloing experiences, controlled by A.Sw2: a heavily-chorused sparkling hybrid e.piano that you play polyphonically, and a swelling monophonic analog synth lead with portamento. A.Sw1 raises the octave of both lead sounds to reach the upper registers, especially useful on a 61 note keyboard. You'll find that the even-numbered scenes call up the e.piano, while the odd-numbered scenes call up the synth lead.
Left Hand: Resonant sweeping synth pad
Right Hand: Hybrid e.piano (A.Sw2 = off)
Swelling synth lead (mono) (A.Sw2 = on)
A.Sw1 = octave up
Split Points: * B2/C3
Motif Arps/Special Notes
  • Two Motif arps can be added as additional elements: Pads 9 to 12 provide a plucked pizzicato synth pattern while Pads 13 to 16 provide a mellow synth arpeggio, in ascending scale steps based on the last played chord, bothe of which can be layered on top of each other.
  • The Guitar-Solo (Module 3) has specifically been set to not retrigger at the end of a fill (on the Performance Editor > Fill/Stop page) so that it doesn't restart the randomized (but repeatable) guitar solo from the beginning every time you play a fill.
  • Master Layer Switch 6 "Phrase Mute Pattern [3]" controls how much space is put between the guitar phrases.
  • The ribbon (to the right side) adds a beat-synchronized delay effect to the drums that is quite interesting, while to the left side it adds distortion and delay to the bass.
  • A.Sw1 (octave up) is not stored in the scenes, so it can be freely toggled at any time, while A.Sw2 (lead sound) is stored in the scenes, courtesy of the "Assignable Switch in Scenes" checkbox under A.Sw2 in the Real-Time Controls page.
Pads 1-8 1 2 3 4 5 6 7 8
Chord Progression: C Min Bb Maj6 Ab Maj6 Eb Maj F Min C Min D 7th G 7sus4
Pads 9-16 9 10 11 12 13 14 15 16
Arp1: Syn Pizz, Arp2: Arpeggio Arp1 (root) Arp1 (2nd) Arp1 (3rd) Arp1 (4th) Arp2 (root) Arp2 (2nd) Arp2 (3rd) Arp2 (4th)
Exclusive: Ex1, Scene Change Ex2, Scene Change
KARMA Module 1 2 3
Instrument: Drums Bass Guitar-Solo
GE: 04/052 03/075 01/126
GE Name: Phil's Drum Box Tangy Bass 4 Improviser 4
Category: Drum Bass Pattern Melodic
RTC Model: DP1 - Drum/Perc 1 GV1 - Gated Vel/Pat 1 CL1 - Comp/Lead 1
KARMA Module 4 5 6
Instrument: Synth 1 Synth 2 Fill-Drums
GE: 02/040 01/090 04/008
GE Name: Ostinato Tek 3 Quadrophenia Strings 1 Fill-PopRock 5 [k1s1] 2
Category: Harmonic (Poly) Arpeggio Drum
RTC Model: GV1 - Gated Vel/Pat 1 GV1 - Gated Vel/Pat 1 DF1 - Drum Fill 1
MASTER LAYER
RT Controls Modules Name Function
1 2 3 4 5 6
Switch 1: x           Rhythm Multiplier [1] Multiplies the rhythm of the Drums by 200% (half-time)
Switch 2:   x         Rhythm Multiplier [2] Multiplies the rhythm of the Bass by 200% (half-time)
Switch 3:     x       Rhythm Multiplier [3] Multiplies the rhythm of the Guitar-Solo by 50% (twice as fast)
Switch 4:       x     Rhythm Multiplier [4] Multiplies the rhythm of Synth 1 by 200% (half-time)
Switch 5:         x   Rhythm Multiplier [5] Multiplies the rhythm of Synth 2 by 200% (half-time)
Switch 6:     x       Phrase Mute Pattern [3] Selects between two different patterns of space in the Guitar phrase: off = alternate 1 bar playing with 1 bar space, on = alternate 1 bar playing with 3 bars space
Switch 7:       x     Octave [4] Transposes the octave of Synth 1
Switch 8:         x   Octave [5] Transposes the octave of Synth 2
Slider 1: x x x x x x Rhythm Swing % Varies the swing feel for all six Modules
Slider 2: x x         Rhythm Complexity Varies the rhythmic activity for the Drums and Bass
Slider 3:   x   x x   Duration Control Varies the length of notes for the Bass, Synth 1 and Synth 2
Slider 4:   x   x x   Velocity Accents Varies the level of certain notes for the Bass, Synth 1 and Synth 2
Slider 5: x           Alternate Drum Map Selects one of many alternate mappings for the Drums
Slider 6: x           Percussion Pattern Selects one of many percussion patterns for the Drums
Slider 7:       x     Note Pattern [4] Selects one of many note patterns for Synth 1
Slider 8:         x   Note Pattern [5] Selects one of many note patterns for Synth 2 (may need to change the Velocity Pattern in the Module Control Layer for maximum effect)
Wheels Function
Pitch Bend on the RH lead voices
Mod (CC01) Vibrato on the RH synth lead, chorus feedback and tine emphasis (resonance) on the E.Piano
Tone 1 Knobs Modules Keyboard IFX/ MFX Controller CC# Function
1 2 3 4 5 6 LH RH
Knob 1:       x x         Filter Cutoff 74 Controls filter cutoff on Synth 1 and Synth 2
Knob 2:       x x         Resonance 71 Controls resonance on Synth 1 and Synth 2
Knob 3:   x   x x         AEG Attack 73 Controls amplitude EG attack time on the Bass, Synth 1 and Synth 2
Knob 4:   x   x x         AEG Decay 75 Controls amplitude EG decay time on the Bass, Synth 1 and Synth 2
Knob 5:   x   x x         AEG Sustain 31* Controls amplitude EG sustain level on the Bass, Synth 1 and Synth 2
Knob 6:   x   x x         AEG Release 72 Controls amplitude EG release time on the Bass, Synth 1 and Synth 2
Knob 7: x         x     x Assign 1 16 Controls the amount of reverb on the Drums and Fill
Knob 8:       x       x x Assign 2 17 Controls the amount of delay on Synth 1 and the RH lead sounds
For an explanation of how these parameters relate to different Yamaha Models, see the Tone 1 Knobs Reference. *AEG Sustain is SysEx for XS/XF (no CC).
Other Controllers Modules Keyboard IFX/ MFX CC# Function
1 2 3 4 5 6 LH RH
A. Switch 1:               x   86 Transposes the RH lead sounds by one octave
A. Switch 2:               x   87 Changes the RH lead sound from a hybrid chorused e.piano (poly) to a swelling analog synth lead (mono) - stored in scenes
Ribbon: x x       x     x 22 Adds a beat-synchronized delay effect to the drums and fill to the right side, and adds distortion and delay to the bass to the left side
Damper:             x x   64 Latches the LH synth pad and the RH e.piano
Scenes (Master) Description
Scene 1 (simplest) - analog congas, bass notes on the downbeat, synth 2 takes the focus with synth 1 providing sparse notes, guitar solo is muted; panning tom fill with fast delays
Scene 2 (simpler) - hi-hats added to the congas, double bass notes on the downbeat, synth 1 now takes the focus with an e.piano-like pattern while synth 2 provides sparse notes, guitar solo is muted; hi-pitched randomized tom fill with belltree at the end
Scene 3 (simpler) - guitar solo enters, kick and sidestick added to groove, bass does a syncopated single note pattern, with complimentary plucking patterns from the two synths; high-pitched bending randomized tom fill
Scene 4 (startup) - the basic full groove (synth 2 muted), with the randomized guitar solo taking center stage; straight snare and toms fill
Scene 5 (busier) - everything picks up a bit, with a different perc pattern, busier synths and basses, and more notes in the guitar solo; kick/snare/hats fill
Scene 6 (busier) - an alternate variation, with more space in the bass line and a slightly heavier feel than the previous scene, guitar uses melodic repeat to play a doubled notes phrase; panning toms fill
Scene 7 (busiest) - drums changes kick and snare sounds and along with the bass increase activity from previous scene, different percussion, more insistent synth patterns; wild panning triplets toms fill
Scene 8 (breakdown) - guitar solo gets "Frippish" with octave melodic repeats and bending effects and starts alternating every bar with space, while arpeggiated pitch-bend on the drums and perc and bending on the bass open up some space, and the synths activate very velocity sensitive patterns; rising pitch-bending fill with fast delays and pan