Old Skool Trip 85 BPM - 4/4 Hip-Hop Lead Synth
hand diagram
This Hip-Hop style Performance has a distinctly 80's retro flavor courtesy of the staccato analog synth riff that appears periodically, over a suitably crunchy Hip-Hop drum groove, a simple resonant synth-bass pattern, a twangy/trashy-sounding staccato guitar phrase, and a trippy sine-synth arpeggio that floats across the stereo spectrum. KARMA’s randomization features are used in the guitar and arpeggio to provide a certain level of unpredictability in the phrases. The Fill button triggers a breakdown that stops the drums and plays a simple hi-hat with record scratches and a pickup at the end.

A mono analog synth lead with fingered portamento is provided for soloing in the RH area (A.Sw2 changes the filter envelope and adds another element tuned down a fourth - it is stored that way in Scenes 7 and 8), while the LH has a simple electric piano with extended release. The 8 scenes start out extremely simple in Scene 1 and build gradually to a pretty busy sonic onslaught in Scenes 7 and 8. There are some interesting variations on the fills in each scene, as well.
Left Hand: E. Piano
Right Hand: Analog synth lead (mono)
A.Sw2 = alternate fourths lead
Split Points: * B2/C3
Motif Arps/Special Notes
  • There are no Motif arps on this Performance; rather, Pads 9 to 16 provide eight different record scratch samples to inject into the mix.
  • The RH synth lead is stored with the alternate fourths variation in Scenes 7 and 8, courtesy of the "Assignable Switches in Scenes" checkbox under A.Sw2 in the RTC Editor.
Pads 1-8 1 2 3 4 5 6 7 8
Chord Progression: C Min F Min/C Bb Maj G Min Ab Maj F Min D Min7b5 G 7sus4_9
Pads 9-16 9 10 11 12 13 14 15 16
Hits: Record Scratches Scratch 1 Scratch 2 Scratch 3 Scratch 4 Scratch 5 Scratch 6 Scratch 7 Scratch 8
Exclusive:  
KARMA Module 1 2 3
Instrument: Drums Bass Guitar
GE: 04/026 03/015 03/013
GE Name: Hip-Hop 3 Drum'n'Bass Bass 1 DK'd Bass
Category: Drum Bass Pattern Bass Pattern
RTC Model: DP1 - Drum/Perc 1 GV1 - Gated Vel/Pat 1 BL1 - Bass/Lead 1
KARMA Module 4 5 6
Instrument: Synth Riff Arpeggio Fill-Drums
GE: 03/046 01/094 03/119
GE Name: Old Skool Bass Space and Riff 1 Fill-HipHop Brk 2 [k4s5]
Category: Bass Pattern Arpeggio Drum
RTC Model: GV1 - Gated Vel/Pat 1 CL1 - Comp/Lead 1 DF1 - Drum Fill 1
MASTER LAYER
RT Controls Modules Name Function
1 2 3 4 5 6
Switch 1: x           Rhythm Multiplier [1] Multiplies the rhythm of the Drums by 200% (half-time)
Switch 2:   x         Rhythm Multiplier [2] Multiplies the rhythm of the Bass by 200% (half-time)
Switch 3:     x       Rhythm Multiplier [3] Multiplies the rhythm of the Guitar by 200% (half-time)
Switch 4:       x     Rhythm Multiplier [4] Multiplies the rhythm of the Synth RIff by 200% (half-time)
Switch 5:         x   Rhythm Multiplier [5] Multiplies the rhythm of the Arpeggio by 200% (half-time)
Switch 6:   x         Octave [2] Changes the octave of the Bass
Switch 7:     x       Octave [3] Changes the octave of the Guitar
Switch 8:       x     Octave [4] Changes the octave of the Synth Riff
Slider 1: x x x x x x Rhythm Swing % Varies the swing feel for all six Modules
Slider 2: x x x x     Rhythm Complexity Varies the rhythmic complexity for the Drums, Bass, Guitar and Synth
Slider 3:   x x x x   Duration Control Varies the length of notes for the Bass, Guitar, Synth and Arpeggio
Slider 4:   x x x     Velocity Accents Varies the level of some notes for the Bass, Guitar and Synth
Slider 5: x           Alternate Drum Map Selects one of many alternate mappings for the Drums
Slider 6: x           Percussion Pattern Selects one of many different percussion patterns for the Drums
Slider 7:     x       Time Signature [3] Changes the time signature of the Guitar from 1/4 to 4/4
Slider 8:       x     Time Signature [4] Changes the time signature of the Synth Riff from 2/4 to 4/4
Wheels Function
Pitch Bend on the RH synth lead
Mod (CC01) Vibrato on the RH synth lead
Tone 1 Knobs Modules Keyboard IFX/ MFX Controller CC# Function
1 2 3 4 5 6 LH RH
Knob 1:   x               Filter Cutoff 74 Controls filter cutoff on the Bass
Knob 2:   x               Resonance 71 Controls resonance on the Bass
Knob 3:       x           AEG Attack 73 Controls amplitude EG attack time on the Synth Riff
Knob 4:       x           AEG Decay 75 Controls amplitude EG decay time on the Synth Riff
Knob 5:       x           AEG Sustain 31* Controls amplitude EG sustain level on the Synth Riff
Knob 6:       x           AEG Release 72 Controls amplitude EG release time on the Synth Riff
Knob 7: x         x     x Assign 1 16 Controls the amount of reverb on the Drums, Fill
Knob 8:               x x Assign 2 17 Controls the amount of delay on the RH synth lead
For an explanation of how these parameters relate to different Yamaha Models, see the Tone 1 Knobs Reference. *AEG Sustain is SysEx for XS/XF (no CC).
Other Controllers Modules Keyboard IFX/ MFX CC# Function
1 2 3 4 5 6 LH RH
A. Switch 1:     x x         x 86 Adds delay to the Guitar, and modulates the filter cutoff and resonance on the Synth Riff
A. Switch 2:               x   87 Adds an additional element to the RH synth lead tuned down a fourth, and changes the filter envelope (stored in scenes)
Ribbon:               x   22 Controls filter cutoff on the RH synth lead
Damper:             x     64 Latches the LH e.piano
Scenes (Master) Description
Scene 1 (simplest) - minimal activity, suitable for a breakdown - simple shakers, single mute guitar and bass notes, little blips on the synth, short durations on the up/down arpeggio; high-pitched analog toms on the fill
Scene 2 (simpler) - tambourine added, two-note bass riff with bend, arpeggio in half-time with some bending, guitar picks up the picking, synth riff plays and ascending motif; high-pitched analog toms fill with slow repeats
Scene 3 (simpler) - percussion starts 16th notes, guitar takes the focus with a climbing riff using melodic repeat; synth riff plays a variation of the startup scene; high-pitched analog toms fill with fast delays
Scene 4 (simpler) - kick and hi-hats are added, bass plays a variation of startup scene, guitar phrase inverts (from startup scene), synth riff slightly simpler (from startup); hi-hat breakdown fill with scratches
Scene 5 (startup) - the basic full groove; hi-hat breakdown fill with scratches
Scene 6 (busier) - drums move to the sidestick/ride, percussion adds congas, bass plays a varition, guitar plays simple octaves, synth riff plays longer durations; hi-hat breakdown fill with scratches
Scene 7 (busier) - heavier kick drum, snare and bass groove, echoing synth riff, root-third-fifth guitar riff; analog toms fill with scratches
Scene 8 (busiest) - arpeggiated pitch bending on the drums and perc; guitar up an octave, bending on other parts to increase the sonic mayhem; analog toms fill with fast delays and scratches