Prism Garden 96 BPM - 4/4 Electronica/Trance Lead Synth
hand diagram
This mid-tempo Trance/Electronica Performance features three different GEs of the "synth modulation" type of Real-Time Control Model working together to create a rich "analog polysynth" soundscape. The rhythm section consists of a vintage drum machine type techno/trance drum groove (muted in Scenes 1 to 3 and mainly supplies percussion in the other scenes, but can be heard to full effect in Scene 8), and a "trance" style synth bass pattern (muted in Scenes 1 and 2 and simpler in most scenes but again can be heard to full effect in Scene 8). The Fill button triggers a spikey analog synth arpeggio with many variations in the scenes.

"Pad 1" is a "Dual LFO" RTC Model (LF1) GE set up to produce a rhythmic gated synth type effect (via LFO 1) in tandem with slow filter modulation (via LFO 2). "Pad 2" is a "Real-Time Bend" RTC Model (RB1) GE which can produce a whole range of pitch-bending effects, in this case the polysynth heard bending upwards a fifth in the startup scene (hold down the keys for a few seconds to hear the pitch-bending). "Pad 3" is a "Dual Envelope Generator" RTC Model (EG1) GE set up to produce another rhythmic gated synth effect (via Env 2) in tandem with slow filter modulation (via Env 1). Unlike most of the Performances, these three Pad modules will only sound as long as you hold the input chord down (or use the sustain pedal), so be to sure to hold it and wait for the various evolving modulations to come in. The KARMA Modules are generally meant to be played in the octave below middle C, with optional two-handed playing in the LH zone providing lower bass notes. A warm monophonic syn-brass lead is provided in the RH area, which can be changed to a funkier sharp percussive reso-synth lead using A.Sw2, while A.Sw1 pops it up an octave.
Left Hand: Motion synth pad
Right Hand: Warm syn-brass lead (A.Sw2 = off)
Sharp funky res-synth (A.Sw2 = on)
(both mono) (A.Sw1 = octave up)
Split Points: * B2/C3
Motif Arps/Special Notes
  • Two Motif arps can be added as additional elements: Pads 9 to 12 trigger a rhythmic resonant synth pattern, while Pads 13 to 16 trigger a bouncy phased- metallic octaves/fifths riff - both of which have ascending scale steps based on the last-played chord and can be layered on top of each other.
  • Stutter works differently on the Pad 1 and Pad 3 Modules than in most Performances - due to the RTC Model type of the GE, they will only stutter if a chord is being held down at the same time that stutter is pressed.
  • Most of the activity in the three Pad Modules comes from the use of CC and Bend Envelopes - check the GE Editor > Envelopes page for Modules 3, 4 & 5 to get an idea of what's going on. Pad 1 and Pad 3 use Rhythm Patterns to rhythmically retrigger the envelopes over and over. The Data Display page is useful to see the various controller movements being generated.
Pads 1-8 1 2 3 4 5 6 7 8
Chord Progression: E Min G Maj/D C Maj7 B Sus4 A Maj6_9 G Maj6_9 F# Min7 D Min9/F
Pads 9-16 9 10 11 12 13 14 15 16
Arp 1: Reso Syn, Arp 2: Bouncy Arp 1 (root) Arp 1 (2nd) Arp 1 (3rd) Arp 1 (4th) Arp 2 (root) Arp 2 (2nd) Arp 2 (3rd) Arp 2 (4th)
Exclusive: Ex1, Scene Change Ex2, Scene Change
KARMA Module 1 2 3
Instrument: Drums Bass Pad 1
GE: 04/023 03/034 04/099
GE Name: Hard & Fast Kick Bass 4 Gate & Sweep
Category: Drum Bass Pattern CC
RTC Model: DP1 - Drum/Perc 1 GV1 - Gated Vel/Pat 1 LF1 - Dual LFOs 1
KARMA Module 4 5 6
Instrument: Pad 2 Pad 3 Fill-Riff
GE: 04/100 04/088 01/012
GE Name: Bend my Harm Animated Envelopes Arp Model 03 Dn 3
Category: Real-Time CC Arpeggio
RTC Model: RB1 - Real-Time Bend EG1 - Dual Env Gen 1 CL1 - Comp/Lead 1
MASTER LAYER
RT Controls Modules Name Function
1 2 3 4 5 6
Switch 1: x           Rhythm Multiplier [1] Multiplies the rhythm of the Drums by 200% (half-time)
Switch 2:   x         Rhythm Multiplier [2] Multiplies the rhythm of the Bass by 200% (half-time)
Switch 3:   x         Time Signature [2] Changes the time signature of the Bass from 2/4 to 8/4, lengthening the phrase
Switch 4:           x Rhythm Multiplier [6] Multiplies the rhythm of the Fill-Riff by 200% (half-time)
Switch 5:           x Time Signature [6] Changes the time signature of the Fill from 2/4 to 4/4, lengthening the up/down portions of the phrase
Switch 6:   x         Octave [2] Transposes the octave of the Bass
Switch 7:       x     Octave [4] Transposes the octave of Pad 2
Switch 8:           x Octave [6] Transposes the octave of the Fill-Riff
Slider 1: x x x   x x Rhythm Swing % Varies the swing feel for all Modules except Pad 2
Slider 2: x   x   x x Rhythm Complexity Varies the rhythmic activity for the Drums, Pad 1, Pad 3 and the Fill-Riff
Slider 3:   x       x Duration Control Varies the length of notes for the Bass and Fill-Riff
Slider 4:   x       x Velocity Accents Varies the level of certain notes for the Bass and Fill-Riff (may not have any audible effect depending on the scene and settings in the Module Control Layers)
Slider 5: x           Alternate Drum Map Selects one of many alternate mappings for the Drums
Slider 6: x           Percussion Pattern Selects one of many percussion patterns for the Drums
Slider 7:     x       Rhythm Pattern [3] Selects one of many rhythm patterns for the modulations of Pad 1
Slider 8:         x   Rhythm Pattern [5] Selects one of many rhythm patterns for the modulations of Pad 3
Wheels Function
Pitch Bend on the RH synth lead
Mod (CC01) Vibrato on the RH synth lead
Tone 1 Knobs Modules Keyboard IFX/ MFX Controller CC# Function
1 2 3 4 5 6 LH RH
Knob 1:           x       Filter Cutoff 74 Controls filter cutoff on the Fill-Riff
Knob 2:           x       Resonance 71 Controls resonance on the Fill-Riff
Knob 3:           x       AEG Attack 73 Controls amplitude EG attack time on the Fill-Riff
Knob 4:           x       AEG Decay 75 Controls amplitude EG decay time on the Fill-Riff
Knob 5:           x       AEG Sustain 31* Controls amplitude EG sustain level on the Fill-Riff
Knob 6:           x       AEG Release 72 Controls amplitude EG release time on the Fill-Riff
Knob 7: x x             x Assign 1 16 Controls the amount of reverb on the Drums and varies the tone of the Bass
Knob 8:           x   x x Assign 2 17 Controls the amount of delay on the RH synth voices, and the amount of delay and reverb on the Fill-Riff
For an explanation of how these parameters relate to different Yamaha Models, see the Tone 1 Knobs Reference. *AEG Sustain is SysEx for XS/XF (no CC).
Other Controllers Modules Keyboard IFX/ MFX CC# Function
1 2 3 4 5 6 LH RH
A. Switch 1:               x   86 Transposes the RH synth lead up one octave
A. Switch 2:               x   87 Changes the RH lead sound from a mellow syn-brass to a sharp percussive res-synth
Ribbon:               x   22 Controls filter cutoff and resonance on the RH synth lead
Damper:     x x x   x     64 Latches the LH pad and all three KARMA Pad Modules
Scenes (Master) Description
Scene 1 (simplest) - perc and bass muted, pad 3 muted, LH motion pad muted, focus on the slow upwards bend of pad 2; fill-riff with longer notes, velocity plucking and bending
Scene 2 (simpler) - perc and bass muted, pads 1 and 2 muted, LH motion pad added, focus on the modulations of pad 3; scalic down/up fill-riff
Scene 3 (simpler) - perc muted, LH motion pad muted, bass is added, playing a single sustained root note that bends down at the end, pad 3 is muted, pad 1 modulates while pad 2 uses stepped bending to hit three different bend levels; down/up fill-riff that echos every note twice
Scene 4 (startup) - the basic groove featuring the three different synth modulation pads and simple bass & shaker; down/up fill-riff
Scene 5 (busier) - percussion changes to analog congas, bass does a syncopated root note pattern, pad 2 bends down instead of up, pads 1 and 2 change rhythm patterns; down/up fill-riff variation
Scene 6 (busier) - percussion adds clave, tamb and shakers, bass changes to octaves variation, pads 1 and 3 switch to the same rhythm pattern and modulate in unison, pad 2 uses stepped bending to "play" three different chords; fill-riff changes direction and speed
Scene 7 (busier) - hi-hats enter the mix, bass adds pitch-bending, pads 1 and 3 change rhythm patterns while pad 2 does a slower bend down; down/up triplet fill-riff with randomized note pattern
Scene 8 (busiest) - full drum groove at last, bass line adds some movement, pads 1 and 3 again change patterns while pad 2 does a stepped downwards bend from octave to fifth to root; down/up fill-riff that echos every note twice