Rebirth of the Cool 116 BPM - 4/4 Jazz-Traditional Woodwind/Reed
hand diagram
This mid-tempo Traditional Jazz Performance of the "Cool Jazz" variety features a brush kit and a KARMA-generated improvising flute solo. The brushed snare drum pattern with swinging cymbal and pedal hi-hat backs up a typical walking electric bass pattern with subtle note randomization, a traditional comping jazz piano pattern with subtle rhythm randomization, a traditional comping jazz guitar pattern with note and rhythm randomization, and a nice brush kit snare and toms fill on the Fill button with many variations in the scenes - you'll find you can listen to these scenes for quite awhile with the randomizations keeping it interesting and alive.

A quiet string pad is provided in the LH/KARMA input area, while a solo alto saxophone is provided in the right hand area of the keyboard for soloing, which can be switched with a harder, "growl" variation using A.Sw1 - try alternating between the two. The previously mentioned KARMA improvising flute solo will be stopped by playing any notes above the split point in the RH lead instrument zone - so in other words, as soon as you play the sax, it shuts off the flute. To restart the flute, just play a new chord in the LH area or one of the first eight Pads.
Left Hand: String pad
Right Hand: Alto sax w/natural vibrato (mono)
A.Sw1 switches to growl variation
Split Points: * B2/C3
Motif Arps/Special Notes
  • Two Motif arps can be added as additional elements: Pads 9 to 12 trigger a solo trumpet phrase, while Pads 13 to 16 trigger a sax ensemble phrase - both of which have ascending scale steps based on the last-played chord and can be layered on top of each other.
  • As mentioned above, playing the RH sax automatically stops the improvising flute - if you'd like the flute to keep going, remove the row 8 setting of "Module Stop" in the Performance Editor > Dyn MIDI page.
Pads 1-8 1 2 3 4 5 6 7 8
Chord Progression: B Min7 C# Min7 E Min7 F# Min7 G Maj7 C Maj7 F Maj7 A# Maj7
Pads 9-16 9 10 11 12 13 14 15 16
Arp1: Trumpet, Arp2: Saxes Arp1 (root) Arp1 (2nd) Arp1 (3rd) Arp1 (5th) Arp2 (root) Arp2 (2nd) Arp2 (3rd) Arp2 (5th)
Exclusive: Ex1, Scene Change Ex2, Scene Change
KARMA Module 1 2 3
Instrument: Drums Bass Piano
GE: 04/034 03/031 02/074
GE Name: Jazz Groove 1 Jazz Bass 1 Jazz Piano 1
Category: Drum Bass Pattern Chord Rhythmic
RTC Model: DP1 - Drum/Perc 1 GV1 - Gated Vel/Pat 1 GV1 - Gated Vel/Pat 1
KARMA Module 4 5 6
Instrument: Guitar-Jazz Flute Fill-Drums
GE: 02/073 01/125 04/013
GE Name: Jazz Guitar 1 Improviser 3 Fill-PopRock Trips [s1]
Category: Chord Rhythmic Melodic Drum
RTC Model: GV1 - Gated Vel/Pat 1 CL1 - Comp/Lead 1 DF1 - Drum Fill 1
MASTER LAYER
RT Controls Modules Name Function
1 2 3 4 5 6
Switch 1: x           Hi-hat/Ride Changes the cymbal pattern of the Drums from rides to hi-hats
Switch 2:   x         Rhythm Multiplier [2] Multiplies the rhythm of the Bass by 200% (half-time)
Switch 3:   x         Time Signature [2] Changes the time signature of the Bass from 4/4 to 8/4, lengthening the phrase
Switch 4:     x       Rhythm Multiplier [3] Multiplies the rhythm of the Piano by 136% (triplets) and changes the time signature from 8/4 to 4/4, shortening and altering the phrase
Switch 5:       x     Rhythm Multiplier [4] Multiplies the rhythm of the Guitar by 136% (triplets)
Switch 6:       x     Duration Pattern [4] Selects between two different duration variations for the Guitar, sustaining notes or not
Switch 7:     x       Octave [3] Transposes the octave of the Piano
Switch 8:       x     Octave [4] Transposes the octave of the Guitar
Slider 1: x x x x   x Rhythm Swing % Varies the swing feel for all Modules except the Flute; however, since several of the GEs are triplet-based, it's of limited usefulness to adjust all modules at the same time
Slider 2: x x x       Rhythm Complexity Varies the rhythmic activity of the Drums, Bass and Piano
Slider 3:   x x x x   Duration Control Varies the length of notes for the Bass, Piano, Guitar and Flute
Slider 4:   x x x x   Velocity Accents Varies the velocity levels of certain notes for the Bass, Piano, Guitar and Flute
Slider 5: x           Alternate Drum Map Selects one of many alternate mappings for the Drums
Slider 6: x           Percussion Pattern Selects one of many percussion patterns for the Drums
Slider 7:     x       Pattern Select [3] Selects one of many cluster patterns and velocity patterns simultaneously for the Piano (you may need to turn on Switch 4 for most of these to be useful)
Slider 8:       x     Pattern Select [4] Selects one of many cluster patterns and velocity patterns simultaneously for the Guitar (you may need to turn on Switch 4 for most of these to be useful)
Wheels Function
Pitch Bend on the RH sax voices
Mod (CC01) Vibrato and filter modulation on the RH sax voices
Tone 1 Knobs Modules Keyboard IFX/ MFX Controller CC# Function
1 2 3 4 5 6 LH RH
Knob 1: x         x       Filter Cutoff 74 Controls filter cutoff on the Drums and Fill
Knob 2: x         x       Resonance 71 Controls resonance on the Drums and Fill
Knob 3:       x           AEG Attack 73 Controls amplitude EG attack time on the Guitar
Knob 4:       x           AEG Decay 75 Controls amplitude EG decay time on the Guitar
Knob 5:       x           AEG Sustain 31* Controls amplitude EG sustain level on the Guitar
Knob 6:       x           AEG Release 72 Controls amplitude EG release time on the Guitar
Knob 7: x         x   x x Assign 1 16 Controls the amount of reverb on the Drums, Fill and RH sax voices
Knob 8:               x x Assign 2 17 Adds a chorus effect to the RH sax voices
For an explanation of how these parameters relate to different Yamaha Models, see the Tone 1 Knobs Reference. *AEG Sustain is SysEx for XS/XF (no CC).
Other Controllers Modules Keyboard IFX/ MFX CC# Function
1 2 3 4 5 6 LH RH
A. Switch 1:               x   86 Changes the RH sax voice to a growl variation - try alternating between the two
A. Switch 2:       x         x 87 Activates a heavier chorus effect on the Guitar
Ribbon:               x   22 Controls volume and filter cutoff on the RH sax voices
Damper:             x     64 Latches the LH string pad
Scenes (Master) Description
Scene 1 (simplest) - a "beatnik" variation with finger-snaps and very sparse parts on all modules, flute muted; high-pitched panning brush snare and toms fill
Scene 2 (simpler) - pedal hi-hat backbeat, flute enters with a simple phrase, sparse parts with the guitar taking the focus with an interesting melodic phrase; high-pitched brush snare and toms fill
Scene 3 (simpler) - congas and shakers add to the hi-hat, bass starts moving, the guitar does a variation of the previous scene while the piano takes focus with a repetitive single note riff, the flute plays short trails of notes; straight brush snare and toms fill
Scene 4 (simpler) - snare brush taps and open hi-hat, the bass heads toward a walking bass, the flute begins to play randomized phrases, the guitar and piano begin simple comping accompaniment; straight brush snare and toms fill
Scene 5 (startup) - the basic full groove, ride cymbal and brush snare "push", walking bass; straight brush kit snare and toms fill
Scene 6 (busier) - open hi-hat and fingersnaps, the bass plays an interesting finger-picking pattern, the flute solo becomes busier, piano and guitar comping picks up; straight busier brush snare and toms fill
Scene 7 (busiest) - guiro and other percussion provide a different feel, the bass plays dyads (two-note harmonies) while the piano and guitar trade off with harmonic phrases, the flute continues its randomized soloing; panning brush snare and toms fill
Scene 8 (breakdown) - useful for an interlude, the focus is on the bass with bending, and many different SFX noises, simple comping from guitar and piano;