Sine Of The Times 100 BPM - 4/4 Ambient/Electronica Lead Synth
hand diagram
This ambient electronic Performance layers a simple analog drum pattern running through an amp simulator with a percussion ensemble groove, along with a hypnotic sine-synth pattern underpinned by a subtle synth-bass pulse. An interesting bell-synth arpeggio (Module 5) punctuates the groove at various timed intervals (which can be controlled by Slider 8 in the Master Layer). Instead of the usual Drum Fill, a "chattering" gated synth riff is provided on the Fill button, with interesting variations in all 8 Scenes.

A sweeping airy synth pad is provided in the LH/KARMA area, while a sine-wave lead with portamento is provided in the RH area for soloing (hence the title) - A.Sw1 drops it down an octave. A.Sw2 brings in an interesting ring modulator effect on the sine wave lead, which works well with the filter modulation and ring-mod control provided by the ribbon (mod-wheel in MOX/MOXF and S70/S90 XS version). Use Tone 1 Knob 8 to heavily boost the delay on the synth lead along with the ring modulation for some spacey effects (must be in Song Mode on the XS/XF; works in Remote Mode on the other models).
Left Hand: Sweeping synth pad
Right Hand: Sine-wave synth lead (mono)
A.Sw1 = octave down
A.Sw2 = ring modulator effect
Split Points: * B2/C3
Motif Arps/Special Notes
  • Two different Motif arps are provided for adding to the mix: Pads 9 to 12 trigger a plucky resonant synth riff, while Pads 13 to 16 trigger a (what else) sine wave synth riff - both of which have ascending scale steps based on the last-played chord and can be layered on top of each other.
  • Slider 6 turns off the Note Latch for just the Bass (at the min position) but is not set this way in any of the scenes. Try it in the startup scene, and note that the bass only plays while you are holding the Pads or chords in the LH zone of the keyboard – this can be a useful live performance variation.
  • Switches 1 to 5 in the Master Layer are assigned to Rhythm Multiplier for the first five Modules, but largely unused in the scenes – try turning them on in any scene for interesting half-time variations.
Pads 1-8 1 2 3 4 5 6 7 8
Chord Progression: E Min7 A 7th/E A Min7/E E Sus4_9 F Maj7b5 F Maj7 F# Min7b5 B 7th/F#
Pads 9-16 9 10 11 12 13 14 15 16
Arp1: Pluck Synth, Arp2: Sine Arp1 (root) Arp1 (2nd) Arp1 (3rd) Arp1 (5th) Arp2 (root) Arp2 (2nd) Arp2 (3rd) Arp2 (5th)
Exclusive: Ex1, Scene Change Ex2, Scene Change
KARMA Module 1 2 3
Instrument: Drums Perc Bass
GE: 04/068 04/076 02/128
GE Name: Simple Groove Triple Perc Groove Acid Bass
Category: Drum Drum Bass Pattern
RTC Model: DP1 - Drum/Perc 1 DP1 - Drum/Perc 1 GV1 - Gated Vel/Pat 1
KARMA Module 4 5 6
Instrument: Synth Riff Arpeggio Fill-Riff
GE: 02/056 02/004 02/069
GE Name: Trance Phrase (pan) Phrase w/Space 1 Fill-Cluster Comp
Category: Harmonic (Poly) Melodic Chord Rhythmic
RTC Model: GV1 - Gated Vel/Pat 1 CL1 - Comp/Lead 1 CL1 - Comp/Lead 1
MASTER LAYER
RT Controls Modules Name Function
1 2 3 4 5 6
Switch 1: x           Rhythm Multiplier [1] Multiplies the rhythm of the Drums by 200% (half-time)
Switch 2:   x         Rhythm Multiplier [2] Multiplies the rhythm of the Percussion by 200% (half-time)
Switch 3:     x       Rhythm Multiplier [3] Multiplies the rhythm of the Bass by 200% (half-time)
Switch 4:       x     Rhythm Multiplier [4] Multiplies the rhythm of the Synth Riff by 200% (half-time)
Switch 5:         x   Rhythm Multiplier [5] Multiplies the rhythm of the Arpeggio by 68% (triplets, faster)
Switch 6:     x       Octave [3] Transposes the octave of the Bass
Switch 7:       x     Octave [4] Transposes the octave of the Synth Riff
Switch 8:         x   Octave [5] Transposes the octave of the Arpeggio
Slider 1: x x x x x x Rhythm Swing % Varies the swing feel for all six Modules
Slider 2: x x x       Rhythm Complexity Varies the rhythmic activity of the Drums, Perc and Bass
Slider 3:     x x x   Duration Control Varies the length of notes for the Bass, Synth Riff and Arpeggio
Slider 4:     x x x   Velocity Accents Varies the velocity levels of certain notes for the Bass, Synth and Arpeggio
Slider 5: x           Alternate Drum Map Selects one of many alternate mappings for the Drums
Slider 6:     x       Note Latch On/Off [3] Turns off latching for the Bass
Slider 7:       x     Note Pattern [4] Selects one of many different note patterns for the Synth Riff
Slider 8:         x   Time Signature [5] Varies the time signature for the Arpeggio (how often it occurs)
Wheels Function
Pitch Bend on the RH synth lead
Mod (CC01) Vibrato on the RH synth lead - for MOX/MOXF version, also modulates the ring-modulator effect on the RH lead when it is activated by A.Sw2
Tone 1 Knobs Modules Keyboard IFX/ MFX Controller CC# Function
1 2 3 4 5 6 LH RH
Knob 1:           x       Filter Cutoff 74 Controls filter cutoff on the Fill-Riff
Knob 2:           x       Resonance 71 Controls resonance on the Fill-Riff
Knob 3:           x       AEG Attack 73 Controls amplitude EG attack time on the Fill-Riff
Knob 4:           x       AEG Decay 75 Controls amplitude EG decay time on the Fill-Riff
Knob 5:           x       AEG Sustain 31* Controls amplitude EG sustain level on the Fill-Riff
Knob 6:           x       AEG Release 72 Controls amplitude EG release time on the Fill-Riff
Knob 7: x x             x Assign 1 16 Controls the amount of reverb on the Drums and Perc
Knob 8:               x x Assign 2 17 Controls the amount of delay on the RH synth lead
For an explanation of how these parameters relate to different Yamaha Models, see the Tone 1 Knobs Reference. *AEG Sustain is SysEx for XS/XF (no CC).
Other Controllers Modules Keyboard IFX/ MFX CC# Function
1 2 3 4 5 6 LH RH
A. Switch 1:               x   86 Transposes the RH synth lead down an octave
A. Switch 2:               x x 87 Activates a ring modulator effect on the RH synth lead (use the ribbon to modulate for the XF/XS version, or the mod wheel for the MOX/MOXF and S70/S90 XS version)
Ribbon:             x x   22 Controls filter cutoff on the RH synth lead and LH pad, while modulating the ring-modulator effect on the RH lead when it is activated by A.Sw2 (XF/XS version)
Damper:             x     64 Latches the LH synth pad
Scenes (Master) Description
Scene 1 (simplest) - an extremely low-level of activity in all modules, suitable for a breakdown, with simple drums and bass, lazy synth riff notes, and a three-note bending arpeggio bell riff; fast chattering fill-riff
Scene 2 (simpler) - more activity, busy ride cymbal pattern, syncopated bass notes, arpeggiated synth riff pattern, with an interesting bending effect on the bells arpeggio; fill-riff plays a single note syncopated riff with bending
Scene 3 (simpler) - down a bit in activity from the startup scene, with the drums moving to sidestick and rides, simple down-beat bass, comping chords on the synth riff, bells arpeggio does repeated octaves; fill-riff plays chords with repeating octaves
Scene 4 (startup) - the basic full groove; single chord fill-riff
Scene 5 (busier) - everything picks up a bit, bass line starts to move root-third-fifth, with the bell arpeggio now alternating every 4 beats instead of 8; busier fill-riff with octave repeats
Scene 6 (busier) - a more throbbing single-note bass line, synth riff pattern up an octave, with the arpeggio provide a wash of sound every 8 beats; fill-riff adds some quick pitch-bending
Scene 7 (busier) - a vaguely "middle eastern" sounding variation, with arpeggiated pitch-bend on the perc providing a unique sound, synth riff provide a simple back-beat comp, bell arpeggio alternates low notes and high notes; fill-riff adds bending, and some space
Scene 8 (busiest) - both drums and perc are using arpeggiated pitch bend here for some unique noises, octave bass pattern, synth riff up an octave, bell arpeggio plays an ascending riff every 8 beats; fill provides a high panning chattering effect