Strawberry Hop 91 BPM - 4/4 Hip-Hop Lead Synth
hand diagram
This Hip-Hop Performance features a nice Mellotron Flute sound, heard on the classic Beatles hit "Strawberry Fields Forever," hence the name – although the way it is used here is quite a bit different from that record! Underneath is a solid Hip-Hop groove with reversed cymbals, a chunky kick accentuating bass pattern combining bass piano, res synth and sub bass, a simple polysynth stab pattern panned left, and a honky-tonkish piano panned right. The previously mentioned Mellotron Flute plays random notes periodically, panning around from medium left to medium right. The Fill button provides a suitably crunchy hip-hop snare and toms fill with variations in the scenes.

A bright decaying synth pad is provided in the LH/KARMA input area, while the RH provides a thin analog lead that can be made much fatter if desired with A.Sw1, while A.Sw2 lengthens the portamento to a long glide. And yes, we got a bit "progressive" with the chords on Pads 5 and 6.
Left Hand: Bright decaying synth pad
Right Hand: Analog synth lead (mono)
A.Sw1 = adds an element and fattens
A.Sw2 = lengthens portamento time
Split Points: * B2/C3
Motif Arps/Special Notes
  • Pads 9 to 12 trigger an additional Motif arp playing a strident spicato string phrase, in ascending scale steps based on the last played chord, while Pads 13 to 16 trigger a fat orchestra hit that will track the lowest note of the last played chord, also in several different scale steps.
  • The built-in "chord transposition of a 4th" in the piano part can be removed (as it is in some scenes) with Master Layer Switch 3.
  • If you hold down one of the Orch Hit buttons (i.e. Pad 13) and then play chords on the keyboard or Chord Triggers, the Orch Hit will retrigger on the lowest note.
Pads 1-8 1 2 3 4 5 6 7 8
Chord Progression: A Min E Min G Min D Min F Maj7_9 C Maj7_9 D Min7 E 7th
Pads 9-16 9 10 11 12 13 14 15 16
Arp: String Riff, Hits: Orch Arp (root) Arp (2nd) Arp (3rd) Arp (4th) Hit (root) Hit (2nd) Hit (2rd) Hit (5th)
Exclusive: Ex1, Scene Change  
KARMA Module 1 2 3
Instrument: Drums Bass Synth
GE: 04/049 03/028 02/082
GE Name: New Hop 4 Hop Piano-Bass Simple Synth Stab 2
Category: Drum Bass Pattern Chord Rhythmic
RTC Model: DP1 - Drum/Perc 1 GV1 - Gated Vel/Pat 1 GV1 - Gated Vel/Pat 1
KARMA Module 4 5 6
Instrument: Piano Flute Fill-Drums
GE: 02/058 02/114 04/003
GE Name: 16th's On 2&4 2 Guitar w/Space 2 Fill-PopRock 2 [s5]
Category: Chord Rhythmic Pick Drum
RTC Model: GV1 - Gated Vel/Pat 1 CL1 - Comp/Lead 1 DF1 - Drum Fill 1
RT Controls Modules Name Function
1 2 3 4 5 6
Switch 1: x           Rhythm Multiplier [1] Multiplies the rhythm of the Drums by 200% (half-time)
Switch 2:   x         Phrase Selection [2] Changes the Bass pattern between a shorter and longer phrase
Switch 3:       x     Transpose Pattern [4] When on, the Piano transposes a fourth in the 3rd bar; turn off for straight
Switch 4:       x     Phrase Mute On/Off [4] When on, mutes every other measure of the Piano pattern
Switch 5:         x   Rhythm Multiplier [5] Multiplies the rhythm of the Flute by 200% (half-time)
Switch 6:     x       Octave [3] Changes the octave of the Synth
Switch 7:       x     Octave [4] Changes the octave of the Piano
Switch 8:         x   Octave [5] Changes the octave of the Flute
Slider 1: x x x x   x Rhythm Swing % Varies the swing feel for all Modules except the Flute
Slider 2: x x x       Rhythm Complexity Varies the rhythmic complexity for the Drums, Bass and Synth
Slider 3:   x x x x   Duration Control Varies the length of notes for the Bass, Synth, Piano and Flute
Slider 4:   x x x x   Velocity Accents Varies the level of certain notes for the Bass, Synth, Piano and Flute
Slider 5: x           Alternate Drum Map Selects one of many alternate mappings for the Drums
Slider 6: x           Percussion Pattern Selects one of many percussion patterns for the Drums
Slider 7:     x       Pattern Select [3] Selects one of many note patterns for the Synth *
Slider 8:       x     Pattern Select [5] Selects one of many note patterns for the Flute *
* Note: Slider 4 Velocity Accents may need to be increased towards the top for some of these patterns to sound, since the Velocity Patterns are dropping out large sections of notes.
Wheels Function
Pitch Bend on the RH synth lead
Mod (CC01) Vibrato on the RH synth lead
Tone 1 Knobs Modules Keyboard IFX/ MFX Controller CC# Function
1 2 3 4 5 6 LH RH
Knob 1:             x     Filter Cutoff 74 Controls filter cutoff on the LH synth pad
Knob 2:             x     Resonance 71 Controls resonance on the LH synth pad
Knob 3:     x             AEG Attack 73 Controls amplitude EG attack time on the Synth
Knob 4:     x             AEG Decay 75 Controls amplitude EG decay time on the Synth
Knob 5:     x             AEG Sustain 31* Controls amplitude EG sustain level on the Synth
Knob 6:     x             AEG Release 72 Controls amplitude EG release time on the Synth
Knob 7: x         x     x Assign 1 16 Controls the amount of reverb on the Drums
Knob 8:         x     x x Assign 2 17 Controls the amount of delay on the Flute and the RH synth lead
For an explanation of how these parameters relate to different Yamaha Models, see the Tone 1 Knobs Reference. *AEG Sustain is SysEx for XS/XF (no CC).
Other Controllers Modules Keyboard IFX/ MFX CC# Function
1 2 3 4 5 6 LH RH
A. Switch 1:               x x 86 Adds a second element down an octave and fattens the RH synth lead
A. Switch 2:               x   87 Lengthens the portamento time on the RH synth lead
Ribbon:               x   22 Controls filter cutoff on the RH synth lead
Damper:             x     64 Latches the LH synth pad
Scenes (Master) Description
Scene 1 (simplest) - minimal activity in most parts, simple shaker, dotted-eighth ascending bass, beinding octave synth riff, with a purposefully "rinky-dink" honky tonk part and single bent flute notes; bouncing syncopated hi-pitched panning snare and toms fill
Scene 2 (simpler) - activity picks up a bit, bass stays on the root, the synth plays some fat clusters, the honky tonk riff does a meandering pattern, and the flute plays a brief ascending sequence of notes; panning syncopated hi-pitched snare and toms fill ending in open triangle
Scene 3 (simpler) - kick and hi-hats make an entrance with backbeat tambourine, bass and piano play simpler variations of the full groove from the startup scene, synth does a melodic riff, the flute plays scalic randomized riffs over the other parts; syncopated randomized snare and toms fill
Scene 4 (startup) - the basic full groove, solid beat, with the ethereal mellotron flute drifting over the other parts; randomized snare and toms fill
Scene 5 (busier) - all parts jump up in activity and start hopping more, tambourine groove added, while the flute increases its range; randomized busier snare and toms fill
Scene 6 (busier) - bass sticks to one note, the drums open up with a solid clap variation, synth plays repeated bending chords, piano plays repeated chords, the flute creates cascades of notes; syncopated snare and toms triplet fill
Scene 7 (busier) - a completely different feel, with the drums moving to sidestick/ride, additional percussion, bass plays root-third-fifth motif, piano plays a reptitive comping riff, synth plays open stabs with bending; toms fill with repeated notes and occasional snares
Scene 8 (busiest/breakdown) - wide open variation with pitch-bending drums that sticks to one chord and comps away, piano and synth play chords that play off of each other, while the flute drifts over it; panning delayed toms fill