Tangs in the 80’s 91 BPM - 4/4 Electronic/Pop Lead Synth
hand diagram
This mid-tempo Electronic/Pop Performance attempts to reproduce the sound of German synth pioneers Tangerine Dream's 1980's output (as heard on albums such as "Optical Race" & "Lily On The Beach"). It also features KARMA Wavesequencing to good effect; however for the purists, we'd like to point out that "Wavesequencing" as a synthesis method didn't appear commercially until 1990! You'll find a solid 80's Drum Machine like groove with ambient kick & snare samples, a typical 80's FM slap-bass pattern (the sound of which appeared on many chart hits during that decade), an analog synth stab pattern using a muted saw-synth sound (Synth 1), a second analog synth stab pattern also using a muted saw-synth sound but this time in 5ths (Synth 2), and the previously mentioned KARMA Wavesequence pattern which features spikey, metallic FM samples to add to the 80's vibe. The Fill button provides a matching drum fill with very heavy toms.

A "sync" style synth lead is provided in the right hand area of the keyboard for soloing - use A.Sw1 to emphasize the sync (and drop it down an octave). The LH synth-brass can be changed to a resonant synth-pad using A.Sw2 (some of the scenes store it this way, like Scene 1 - courtesy of the "Assignable Switches in Scenes" checkbox under A.Sw2 in the RTC page). When A.Sw2 is on, try making use of the ribbon.
Left Hand: Synth-brass (A.Sw2 = off)
Rez synth pad (A.Sw2 = on)
Right Hand: Sync lead (mono) w/portamento
(A.Sw1 = octave down, emphasize sync)
Split Points: * B2/C3
Motif Arps/Special Notes
  • Two Motif arps can be added as additional elements: Pads 9 to 12 trigger a gated hi-pass synth pattern, while Pads 13 to 16 trigger a bouncy velocity-switched digital octaves riff - both of which have ascending scale steps based on the last-played chord and can be layered on top of each other.
  • Scene 8 is a "balls to the wall" double-time variation with no holds barred - try switching from it to Scene 1, 2 or 3 for a great contrast and breakdown.
Pads 1-8 1 2 3 4 5 6 7 8
Chord Progression: A Min D Min/A G 7sus4_9 E Min7 F Sus2#11 C Maj7_9 D Min7 E 7sus4
Pads 9-16 9 10 11 12 13 14 15 16
Arp1: Gated HP, Arp2: Octaves Arp1 (root) Arp1 (2nd) Arp1 (3rd) Arp1 (5th) Arp2 (root) Arp2 (2nd) Arp2 (3rd) Arp2 (5th)
Exclusive: Ex1, Scene Change Ex2, Scene Change
KARMA Module 1 2 3
Instrument: Drums Bass Synth 1
GE: 03/110 02/127 02/059
GE Name: 80's Drum Machine 80's FM Bass 16th's On 2&4 3
Category: Drum Bass Pattern Chord Rhythmic
RTC Model: DP1 - Drum/Perc 1 GV1 - Gated Vel/Pat 1 GV1 - Gated Vel/Pat 1
KARMA Module 4 5 6
Instrument: Synth 2 WaveSeq Fill-Drums
GE: 02/048 03/042 04/002
GE Name: Simple Comp 2 New Hop Bass 3D Fill-PopRock 2 [s4]
Category: Harmonic (Poly) Bass Pattern Drum
RTC Model: GV1 - Gated Vel/Pat 1 GV1 - Gated Vel/Pat 1 DF1 - Drum Fill 1
MASTER LAYER
RT Controls Modules Name Function
1 2 3 4 5 6
Switch 1: x           Rhythm Multiplier [1] Multiplies the rhythm of the Drums by 200% (half-time)
Switch 2:   x         Rhythm Multiplier [2] Multiplies the rhythm of the Bass by 200% (half-time)
Switch 3:     x       Phrase Mute On/Off [3] Activates a muting of certain steps in the pattern for Synth 1, inserting silence
Switch 4:       x     Time Signature [4] Changes the time signature of Synth 2 from 2/4 to 4/4, lengthening the phrase
Switch 5:         x   Rhythm Multiplier [5] Multiplies the rhythm of the WaveSeq by 200% (half-time)
Switch 6:     x       Octave [3] Transposes the octave of Synth 1
Switch 7:       x     Octave [4] Transposes the octave of Synth 2
Switch 8:         x   Octave [5] Transposes the octave of the WaveSeq
Slider 1: x x x x x x Rhythm Swing % Varies the swing feel for all six Modules
Slider 2: x x     x   Rhythm Complexity Varies the rhythmic activity for the Drums, Bass and WaveSeq
Slider 3:   x x x x   Duration Control Varies the length of notes for the Bass, Synth 1, Synth 2 and the WaveSeq
Slider 4:   x x x x   Velocity Accents Varies the level of certain notes for the Bass, Synth 1, Synth 2 and the WaveSeq *
(* top half of slider only affects the WaveSeq)
Slider 5: x           Alternate Drum Map Selects one of many alternate mappings for the Drums
Slider 6: x           Percussion Pattern Selects one of many percussion patterns for the Drums
Slider 7:       x     Note Pattern [4] Selects one of many note patterns for Synth 2
Slider 8:         x   Note Pattern [5] Selects one of many note patterns for the WaveSeq
Wheels Function
Pitch Bend on the RH sync lead
Mod (CC01) Vibrato on the RH sync lead
Tone 1 Knobs Modules Keyboard IFX/ MFX Controller CC# Function
1 2 3 4 5 6 LH RH
Knob 1:         x         Filter Cutoff 74 Controls filter cutoff on the WavSeq
Knob 2:         x         Resonance 71 Controls resonance on the WavSeq
Knob 3:               x   AEG Attack 73 Controls amplitude EG attack time on the RH sync lead
Knob 4:               x   AEG Decay 75 Controls amplitude EG decay time on the RH sync lead
Knob 5:               x   AEG Sustain 31* Controls amplitude EG sustain level on the RH sync lead
Knob 6:               x   AEG Release 72 Controls amplitude EG release time on the RH sync lead
Knob 7: x         x     x Assign 1 16 Controls the amount of reverb on the Drums and Fill
Knob 8:               x x Assign 2 17 Controls the amount of delay on the RH sync lead
For an explanation of how these parameters relate to different Yamaha Models, see the Tone 1 Knobs Reference. *AEG Sustain is SysEx for XS/XF (no CC).
Other Controllers Modules Keyboard IFX/ MFX CC# Function
1 2 3 4 5 6 LH RH
A. Switch 1:               x   86 Octave down, and changes the character of the RH sync lead (emphasizes sync)
A. Switch 2:             x     87 Modulates the attack, release and resonance of the LH syn-brass, turning it into a res-sweep pad (can be stored on or off in scenes)
Ribbon:             x     22 Controls filter cutoff on the LH syn-brass (try with A.Sw2 on)
Damper:             x     64 Latches the LH syn-brass
Scenes (Master) Description
Scene 1 (simplest) - a conga pattern, single short notes on the bass, a simple plucked pattern from synths 1 and 2, minimal waveseq; sparse panning fill
Scene 2 (simpler) - synth 2 takes center stage with a melodic arpeggio, against some simple percussion and a simple waveseq pattern; sparse panning fill ending with a belltree
Scene 3 (simpler) - kick and hi-hats enter with a dotted-eight single note bass, waveseq takes center stage with a cool ascending pattern against single plucked notes from synth 1 and synth 2; pitch-bending toms and snare fill
Scene 4 (simpler) - a more open version of the startup scene, with a kick and tight analog snare, simplified waveseq, bass line with some fast bending at the end of notes, synth 1 and 2 play stabbing chords; heavy snare and toms fill
Scene 5 (startup) - the basic full groove, with a fat noise snare and steady snare/toms fill
Scene 6 (busier) - drums add a bell ride and conga pattern, bass plays an intricate syncopated pattern around the root, synths and waveseq get busier
Scene 7 (busier) - drums change to stick and slap/snare noise, bass plays a different syncopated variation, synth 2 plays a melodic phrase, waveseq jumps up an octave; snare and tom fill with tight delays
Scene 8 (busiest/double-time) - the drum groove doubles up, bass plays an octave phrase with bending, wave-seq jumps out; toms fill with super-tight delays and pitch-bend - try moving from this to scene 1, 2 or 3 for a great contrast