Urban Raindrops 83 BPM - 4/4 Hip-Hop/R&B Strings
hand diagram
This slow tempo Hip-Hop/R&B Performance has an orchestral flavor, consisting of a solid ride-cymbal driven Hip-Hop groove, a simple kick accentuating sub-bass pattern, a classical piano arpeggio pattern doing 16th notes, a pizzicato string pattern with plenty of space between the notes and an analog sounding synth arpeggio pattern which appears periodically to add some atmospherics to the mix. The Fill button triggers a complimentary snare and toms fill.

The LH/KARMA area provides a lush strings pad, while the RH area provides two different lead sounds for soloing and melody lines, controlled by A.Sw2: a polyphonic flute/strings layer in keeping with the orchestral vibe, and a monophonic dual-square wave lead with portamento. You'll find that the odd-numbered scenes call up the flute/strings layer, while the even-numbered scenes call up the square wave lead. A.Sw1 drops them both down an octave when you want to get into the lower ranges (which is not stored in the scenes, but can be toggled at any time).
Left Hand: String pad
Right Hand: Flute/Strings layer (poly) (A.Sw2 = off)
Dual square wave lead (mono) (A.Sw2 = on)
A.Sw1 = octave down
Split Points: * B2/C3
Motif Arps/Special Notes
  • Two Motif arps can be added as additional elements: Pads 9 to 12 trigger an analog dance riff and Pads 13 to 16 trigger a repetitive chord effect - both of which have ascending scale steps based on the last-played chord and shut each other off, courtesy of the Chord Trigger exclusives - try alternating between them, for example, Pad 9 and Pad 13.
  • Assignable Switch 2 changes the RH sound from a flute/string layer to a mono dual-square wave lead w/portamento. This is accomplished by having two different parts/tracks set up for the RH area in the Motif Song, on different MIDI Channels, and configuring KARMA's Dynamic MIDI Page and Perf RTP Page to change the MIDI Channel by A.Sw2. Also, since the "Assignable Switch In Scenes" checkbox is on under A.Switch 2 in the Real-Time Controls Editor, this setting is stored in the scenes.
Pads 1-8 1 2 3 4 5 6 7 8
Chord Progression: D Min G Min7 C Maj F Maj7 Bb Maj Eb Maj7 E Min7 A Maj
Pads 9-16 9 10 11 12 13 14 15 16
Arp1: Dance, Arp2: Chords Arp1 (root) Arp1 (2nd) Arp1 (3rd) Arp1 (4th) Arp2 (root) Arp2 (2nd) Arp2 (3rd) Arp2 (4th)
Exclusive: Ex1, Scene Change
KARMA Module 1 2 3
Instrument: Drums Bass Piano
GE: 04/050 03/041 01/055
GE Name: New Hop 5 New Hop Bass 3C Classical Keys
Category: Drum Bass Pattern Arpeggio
RTC Model: DP1 - Drum/Perc 1 GV1 - Gated Vel/Pat 1 CL1 - Comp/Lead 1
KARMA Module 4 5 6
Instrument: Pizzicato Synth Fill-Drums
GE: 02/051 01/065 04/001
GE Name: Simple Pluck Echoing Arp 2 Fill-PopRock 2 [s3]
Category: Harmonic (Poly) Arpeggio Drum
RTC Model: DM1 - Drum Melodic 1 CL1 - Comp/Lead 1 DF1 - Drum Fill 1
MASTER LAYER
RT Controls Modules Name Function
1 2 3 4 5 6
Switch 1: x           Rhythm Multiplier [1] Multiplies the rhythm of the Drums by 200% (half-time)
Switch 2:   x         Rhythm Multiplier [2] Multiplies the rhythm of the Bass by 200% (half-time)
Switch 3:     x       Rhythm Multiplier [3] Multiplies the rhythm of the Piano by 200% (half-time)
Switch 4:       x     Rhythm Multiplier [4] Multiplies the rhythm of the Pizzicato by 200% (half-time)
Switch 5:         x   Phrase Mute On/Off [5] Mutes selected steps in the Synth pattern, opening up more space
Switch 6:   x         Octave [2] Transposes the octave of the Bass
Switch 7:     x       Octave [3] Transposes the octave of the Piano
Switch 8:       x     Octave [4] Transposes the octave of the Pizzicato
Slider 1: x x x x x x Rhythm Swing % Varies the swing feel for all six Modules
Slider 2: x x x       Rhythm Complexity Varies the rhythmic activity of the Drums, Bass and Piano
Slider 3:   x x x x   Duration Control Varies the length of notes for the Bass, Piano, Pizzicato and Synth
Slider 4:   x x   x   Velocity Accents Varies the velocity levels of certain notes for the Bass, Piano and Synth
Slider 5: x           Alternate Drum Map Selects one of many alternate mappings for the Drums
Slider 6: x           Percussion Pattern Selects one of many percussion patterns for the Drums
Slider 7:     x       Note Voicing [3] Selects one of nine voicings for the Piano, changing the octave of certain notes
Slider 8:       x     Time Signature [4] Varies the time signature of the Pizzicat from 1/4 to 4/4
Wheels Function
Pitch Bend on the RH lead voices
Mod (CC01) Vibrato on the RH lead voices
Tone 1 Knobs Modules Keyboard IFX/ MFX Controller CC# Function
1 2 3 4 5 6 LH RH
Knob 1:     x x           Filter Cutoff 74 Controls filter cutoff on the Piano and Pizzicato
Knob 2:     x x           Resonance 71 Controls resonance on the Piano and Pizzicato
Knob 3:     x x           AEG Attack 73 Controls amplitude EG attack time on the Piano and Pizzicato
Knob 4:     x x           AEG Decay 75 Controls amplitude EG decay time on the Piano and Pizzicato
Knob 5:     x x           AEG Sustain 31* Controls amplitude EG sustain level on the Piano and Pizzicato
Knob 6:     x x           AEG Release 72 Controls amplitude EG release time on the Piano and Pizzicato
Knob 7: x     x   x     x Assign 1 16 Controls the amount of reverb on the Drums, Fill and Pizzicato
Knob 8:   x   x       x x Assign 2 17 Controls the amount of delay on the Bass, Pizzicato and RH lead sounds
For an explanation of how these parameters relate to different Yamaha Models, see the Tone 1 Knobs Reference. *AEG Sustain is SysEx for XS/XF (no CC).
Other Controllers Modules Keyboard IFX/ MFX CC# Function
1 2 3 4 5 6 LH RH
A. Switch 1:               x   86 Transposes the RH lead sounds down by one octave
A. Switch 2:               x   87 Changes the RH lead from a polyphonic flute/strings layer to a monophonic dual square lead with portamento (stored in scenes)
Ribbon:               x   22 Controls filter cutoff and resonance on the RH lead sounds
Damper:             x     64 Latches the LH string pad
Scenes (Master) Description
Scene 1 (simplest) - shakers, a heartbeat thump provided by the bass, dotted eighth octave pizzicatto plucks, single piano chord and an arpeggiated synth riff; panning sparse high-pitched randomized fill
Scene 2 (simpler) - tambourine/clave, kick-like thump from bass, pizzicato takes focus with a busier pattern, single climbing piano notes, echoing synth, panning high-pitched fill with delays
Scene 3 (simpler) - kick drum is introduced, bass becomes audible playing off the root and 7th, repetitive piano riff, more echoing on the synth, simple echoing pattern on pizzicato, pitch-bending downwards snare and toms fill
Scene 4 (simpler) - hi-hats and noise-snare are added to the groove, which is basically a simpler version of the next scene, bass accentuates the kick, a lot of space in the pizzicato part, repetitive piano figure; rising pitch-bending fill
Scene 5 (startup) - the basic full groove; straight snare and tom fill
Scene 6 (busier) - drums add an open hi-hat and conga variation, bass kicks it up, piano gets a busier variation with more syncopation, pizzicato up in higher notes; panning snare and toms fill
Scene 7 (busiest) - drums move to a busier hi-hat pattern with syncopated kick/snare repeats, perc variation, bass and pizzicato get more active and introduce pitch-bending, piano uses melodic repeats; panning pitch-bending triplet fill (trigger on beat!)
Scene 8 (breakdown) - lost of space with arpeggiated pitch-bending drums, heavy bend on pizzicato, pitch-bend on piano and synth as well, rising pitch-bending fill with tight repeats