Approaching Overload 124 BPM - 4/4 Big-Beat Lead Synth
hand diagram
This up-tempo aggressive Big-Beat Performance showcases a genre made famous in the 90's by bands such as The Prodigy and The Chemical Brothers characterized by heavy breakbeats and distorted synth/bass lines. It consists of a heavy snare dominated drum groove driving a distorted acoustic kit with tambourine and shaker, an evil-sounding pitch-bending distorted synth bass pattern with subtle randomized notes, an aggressive pitch-bending distorted sync-lead riff with KARMA panning (Synth 1), a distorted gated poly-synth pattern (muted every 1st and 3rd bar in the GE's 8/4 pattern - turn off Master Switch 4 in the Master Layer for a continuous gated pattern), and a more sparse distorted* synth pattern with less rhythmic complexity and notes (Synth 2). The Fill button triggers some extremely aggressive machine gun snare fills with pitch-bend, along with toms variations in Scenes 1 and 2.

The left hand/KARMA Input area provides a scorching hi-pass sweep pad, while a powerful mono synth lead timbre is provided in the right hand span of the keyboard for soloing, which can be changed by A.Sw2 to a polyphonic vocal/choir pad that is quite useful in the earlier/quieter scenes. Listen out for Scene 8 as the aggression ramps up with pitch-bent drums and spiteful bass, and check out the super-heavy half-time feel in Bonus Scene 9!
Left Hand: Hi-pass sweep pad
Right Hand: Bright dance lead (mono) (A. Sw2 = off)
Vocal/choir pad (poly) (A.Sw2 = on)
Split Points: * B2/C3
Motif Arps/Special Notes
  • Two Motif arps can be added as additional elements: Pads 9 to 12 trigger an additional distorted* synth pattern (panned right), and Pads 13 to 16 trigger a distorted* electric guitar pattern with muted single notes (panned left) - both of which have ascending scale steps based on the last-played chord and can be layered on top of each other.
  • "Bonus scene" included in Scene 9, featuring the use of the Rhythm Multipliers for a heavy half-time feel – select it on the Scene Matrix page or scene grid in the Real-Time Control page.
  • You can store which lead sound you want to use in each scene because the "Assignable Switches In Scenes" checkbox is on under A.Sw2 in the Real-Time Controls Editor - it is stored as the vocal pad in Scenes 1 to 3, and Bonus Scene 9.

  • *No distortion on MOX version due to IFX limitations.
Pads 1-8 1 2 3 4 5 6 7 8
Chord Progression: C Min7 G Min7 Bb Min7 F Min7 Eb Min7 F 7th/Eb E Maj7/Eb Eb Maj9
Pads 9-16 9 10 11 12 13 14 15 16
Arp1: Synth, Arp2: Guitar Arp1 (root) Arp1 (2nd) Arp1 (3rd) Arp1 (5th) Arp2 (root) Arp2 (2nd) Arp2 (3rd) Arp2 (5th)
Exclusive: Ex1, Scene Change Ex2, Scene Change
KARMA Module 1 2 3
Instrument: Drums/Perc Synth Bass Synth 1
GE: 05/105 05/052 05/077
GE Name: BigBeat 01A Bendy Big-Beat Bass Chaser 2
Category: Drum Bass Pattern Bass Pattern
RTC Model: DP1 - Drum/Perc 1 GV1 - Gated Vel/Pat 1 GV1 - Gated Vel/Pat 1
KARMA Module 4 5 6
Instrument: Gated Synth Synth 2 Fill-Drums
GE: 03/091 05/041 04/016
GE Name: Chopper 2B (every other) Upbeat Strummer Fill-TechnoDance 2 [s*]
Category: Gated Strumming Drum
RTC Model: GC1 - Gated CCs 1 GV1 - Gated Vel/Pat 1 DF1 - Drum Fill 1
MASTER LAYER
RT Controls Modules Name Function
1 2 3 4 5 6
Switch 1: x           Rhythm Multiplier [1] Multiplies the rhythm of the Drums/Perc by 200% (half-time)
Switch 2:   x         Rhythm Multiplier [2] Multiplies the rhythm of the Synth Bass by 200% (half-time)
Switch 3:     x       Rhythm Multiplier [3] Multiplies the rhythm of Synth 1 by 200% (half-time)
Switch 4:       x     Phrase Mute On/Off [4] Activates a muting of every other bar in the pattern for the Gated Synth, inserting silence
Switch 5:         x   Rhythm Multiplier [5] Multiplies the rhythm of Synth 2 by 200% (half-time)
Switch 6:   x         Octave [2] Transposes the octave of the Synth Bass
Switch 7:     x       Octave [3] Transposes the octave of Synth 1
Switch 8:         x   Octave [5] Transposes the octave of Synth 2
Slider 1: x x x x x x Rhythm Swing % Varies the swing feel for all six Modules
Slider 2: x x x x x   Rhythm Complexity Varies the rhythm complexity for all Modules except the Fill-Drums
Slider 3:   x x x x   Duration Control Varies the length of notes for the Synth Bass, Synth 1, Gated Synth and Synth 2
Slider 4:   x x x x   Velocity Accents Varies the level of certain notes for the Synth Bass, Synth 1, Gated Synth and Synth 2
Slider 5: x           Alternate Drum Map Selects one of many alternate mappings for the Drums/Perc
Slider 6: x           Percussion Pattern Selects one of many percussion patterns for the Drums/Perc
Slider 7:     x       Pattern Select [3] Selects one of many different note and rhythm patterns for Synth 1
Slider 8:         x   Pattern Select [5] Selects one of many different note and rhythm patterns for Synth 2
Wheels Function
Pitch Bend on the RH lead sounds
Mod (CC01) Vibrato on the RH lead sounds
Tone 1 Knobs Modules Keyboard IFX/ MFX Controller CC# Function
1 2 3 4 5 6 LH RH
Knob 1: x x       x       Filter Cutoff 74 Controls filter cutoff on the Drums/Perc, Synth Bass and Fill
Knob 2: x x       x       Resonance 71 Controls resonance on the Drums/Perc, Synth Bass and Fill
Knob 3:   x               AEG Attack 73 Controls amplitude EG attack time on the Synth Bass
Knob 4:   x               AEG Decay 75 Controls amplitude EG decay time on the Synth Bass
Knob 5:   x               AEG Sustain 31* Controls amplitude EG sustain level on the Synth Bass
Knob 6:   x               AEG Release 72 Controls amplitude EG release time on the Synth Bass
Knob 7: x         x     x Assign 1 16 Controls the amount of reverb on the Drums/Perc and Fill
Knob 8: x       x     x x Assign 2 17 Controls the amount of delay on Drums/Perc, Synth 2 and the RH lead
For an explanation of how these parameters relate to different Yamaha Models, see the Tone 1 Knobs Reference. *AEG Sustain is SysEx for XS/XF (no CC).
Other Controllers Modules Keyboard IFX/ MFX CC# Function
1 2 3 4 5 6 LH RH
A. Switch 1:               x   86 Transposes the RH synth lead/vocal pad down by one octave
A. Switch 2:               x   87 Switches the RH lead between two different sounds (stored in scenes):
off = bright dance synth (mono), on = vocal/choir pad (poly)
Ribbon:               x   22 Controls filter cutoff on the RH synth lead/vocal pad
Damper:             x     64 Latches the the LH hi-pass sweep pad
Scenes (Master) Description
Scene 1 (simplest) - shaker and tambourine with bend, single synth bass note every 8 beats, sparse notes from the sync sound of synth 1, short simple rhythm from the gated synth every two bars, while synth 2 take the focus with a cascading panning barrage of notes; panning toms riff with pitch bend envelope
Scene 2 (simpler) - add clave to the percussion, long notes with bend on the synth bass that alternates with notes from synth 2, synth 1 takes over the focus with a busy pattern panning around , while the gated synth plays longer chords with bend; panning 16th-note toms riff with pitch bend envelope
Scene 3 (simpler) - add kick and ride cymbals with cowbell on 1 and 3, while the synth bass plays a half-time variation of the startup scene, syncopated synth 1 provides more space, synth 2 does an odd two-note phrase with bend, and the gated synth no longer alternates with silence; 16th-note snare fill with downward pitch bend
Scene 4 (simpler) - less-complex version of the startup scene with sidestick on the drum groove, and more space in the synth bass, gated synth and synth 1 parts; machine-gun snare with upwards pitch-bend
Scene 5 (startup) - heavy big-beat drum groove, distorted synth bass with bend, aggressive panning pitch-bend syncopated riff from synth 1, every two beats pattern from synth 2, octave-jumping gated synth every other bar; dive-bombing machine-gun snare with downwards pitch-bend
Scene 6 (busier) - drums move to ride and add percussion, synth bass variation that compliments the hammering 16th-note variation of synth 1 and the echoing chords of synth 2, while the gated synth does a variation on the alternating chopped pattern; machine-gun snare with upwards pitch-bend
Scene 7 (busier) - electronic noises and ride bell drum variation, higher octave synth bass line that goes with the more open synth 1 variation, while synth 2 does a three-note motif and the gated synth changes its rhythm and pans L/R; 16th-note snare fill with downward pitch bend
Scene 8 (busiest) - complete sonic mayhem with additional electronic noises and arpeggiated pitch-bend on the drums, the bass aggressively down an octave, synth 1 plays both chords and notes, synth 2 echoes chords with space, and the gated synth fills up more of the pattern; 16th-note snare fill with upward pitch bend
Scene 9 (half-time) - Bonus! Uses the Rhythm Multiplier switches to provide a heavy half-time feel quite unlike the other scenes, based on the startup Scene 5 while switching the drums to the ride bell; dive-bombing machine-gun snare with downwards pitch-bend