Double Jeopardy 85 BPM - 4/4 Electronic/Rock/Pop Lead Synth
hand diagram
Double drum GEs, double phaser effects - double jeopardy! This slow to mid-tempo double drum groove Rock/Pop Performance has a modern electronic sound and edgy attitude courtesy of a nicely distorted pitch-bending synth bass with KARMA randomization running through a Phaser effect. The busy and improvisational electronic-sounding drum groove is made up from two separate drum Modules working in parallel (Drum/Perc1 and Drum/Perc2) - the first using a pitch-bending Trance style kit with a wooden snare sound, the second using a quirky sounding electronic kit with more of a Hip-Hop feel and some added KARMA rhythmic improvisation. A cool staccato overdriven* organ pattern with KARMA panning and subtle rhythm randomization and a sparse Techno-sounding stacked synth stab pattern which works well rhythmically with the organ pattern round out the melodic Modules, while a snare and electronic toms fill is provided on the Fill button with some very cool variations in the scenes.

The LH/KARMA input area supplies a filter-sweeping synth brass pad in fifths, while two radically different soloing voices are provided for the RH area, controlled by A.Sw2: a phaser-effected monophonic synth lead to go with the phase synth bass (A.Sw2 = off) and a polyphonic movie-scorish brass ensemble (A.Sw2 = on) - ok, the second one's a little strange, but we liked it. The Assignable Switches are not stored in the scenes, so you can change the lead sound at any time. And listen out for Scene 8 which enters into frenzied Techno/Drum 'n' Bass territory!
Left Hand: Filter-sweep fifths pad
Right Hand: Phaser synth lead (mono) (A.Sw2 = off)
Brass ensemble (poly) (A.Sw2 = on)
Split Points: * B2/C3
Motif Arps/Special Notes
  • Two Motif arps can be added as additional elements: Pads 9 to 12 trigger a distorted* chugging rock guitar pattern (panned left), while Pads 13 to 16 trigger a vintage mono-synth arpeggio (panned right) - both of which have ascending scale steps based on the last-played chord and can be layered on top of each other.
  • For a more musically "neutral" bass line that works with major chords for example, set Master Layer Slider 7 "Pattern Select [3]" to a value of 2 to remove the minor 2nd and dominant 7th.
  • Some of the "Rhythm Multiplier" switches in the Master Layer double the speed rather than halving it as we usually do - so a wide rage of interesting combinations are available if you want to go beyond the programmed settings.

  • *Some effects not available on MOX version due to IFX limitations.
Pads 1-8 1 2 3 4 5 6 7 8
Chord Progression: C Min7 A Min7 D Min7 F Min7 Ab Min7 Eb Min7 Gb Min7 Db Min7
Pads 9-16 9 10 11 12 13 14 15 16
Arp1: Guitar, Arp2: Synth Arp1 (root) Arp1 (2nd) Arp1 (3rd) Arp1 (5th) Arp2 (root) Arp2 (2nd) Arp2 (3rd) Arp2 (5th)
Exclusive: Ex1, Scene Change Ex2, Scene Change
KARMA Module 1 2 3
Instrument: Drum/Perc1 Drum/Perc2 Synth Bass
GE: 05/101 05/110 05/057
GE Name: Mass Attk Groove Old Skool Attitude Bass
Category: Drum Drum Bass Pattern
RTC Model: DP1 - Drum/Perc 1 DP1 - Drum/Perc 1 GV1 - Gated Vel/Pat 1
KARMA Module 4 5 6
Instrument: Organ Synth Stab Fill-Drums
GE: 05/046 05/026 05/124
GE Name: Mute Gtr Line 3 Gospel Comp Piano Fill-PopRock 2 [s*] perc-synco
Category: Pick Chord Rhythmic Drum
RTC Model: CL1 - Comp/Lead 1 DM1 - Drum Melodic 1 DF1 - Drum Fill 1
MASTER LAYER
RT Controls Modules Name Function
1 2 3 4 5 6
Switch 1: x           Rhythm Multiplier [1] Multiplies the rhythm of the Drum/Perc1 by 200% (half-time)
Switch 2:   x         Rhythm Multiplier [2] Multiplies the rhythm of the Drum/Perc2 by 50% (double-time)
Switch 3:     x       Rhythm Multiplier [3] Multiplies the rhythm of the Synth Bass by 200% (half-time)
Switch 4:       x     Rhythm Multiplier [4] Multiplies the rhythm of the Organ by 50% (double-time)
Switch 5:         x   Rhythm Multiplier [5] Multiplies the rhythm of the Synth Stab by 50% (double-time)
Switch 6:     x       Octave [3] Transposes the octave of the Synth Bass
Switch 7:       x     Octave [4] Transposes the octave of the Organ
Switch 8:         x   Octave [5] Transposes the octave of the Synth Stab
Slider 1: x x x x x x Rhythm Swing % Varies the swing feel for all six Modules
Slider 2: x x x x x   Rhythm Complexity Varies the rhythmic complexity forf all Modules except the Drum-Fill
Slider 3:     x x x   Duration Control Varies the length of notes for the Synth Bass, Organ and Synth Stab
Slider 4:     x x     Velocity Accents Varies the velocity levels of certain notes for the Synth Bass and Organ
Slider 5: x x         Alternate Drum Map Selects one of many alternate mappings for Drum/Perc1 and Drum/Perc2
Slider 6:   x         Percussion Pattern [2] Selects one of many percussion patterns for Drum/Perc2
Slider 7:     x       Pattern Select [3] Selects one of many note and rhythm patterns for the Synth Bass
Slider 8:       x     Note Pattern [4] Selects one of many randomized note patterns for Phase 1 of the Organ pattern
Wheels Function
Pitch Bend on the RH lead sounds
Mod (CC01) Vibrato on the RH lead sounds
Tone 1 Knobs Modules Keyboard IFX/ MFX Controller CC# Function
1 2 3 4 5 6 LH RH
Knob 1: x                 Filter Cutoff 74 Controls filter cutoff on Drum/Perc1 (use w/ Knob 2)
Knob 2: x                 Resonance 71 Controls resonance on Drum/Perc1 (use w/ Knob 1)
Knob 3:     x x           AEG Attack 73 Controls amplitude EG attack time on one part of the Synth Bass and the Organ
Knob 4:     x x           AEG Decay 75 Controls amplitude EG decay time on one part of the Synth Bass and the Organ
Knob 5:     x x           AEG Sustain 31* Controls amplitude EG sustain level on one part of the Synth Bass and the Organ
Knob 6:     x x           AEG Release 72 Controls amplitude EG release time on one part of the Synth Bass and the Organ
Knob 7: x x       x   x x Assign 1 16 Controls the amount of reverb on Drum/Perc1, Drum/Perc2, the Fill-Drums and the RH brass sound; controls phaser speed on the RH phaser synth lead
Knob 8:               x x Assign 2 17 Controls the amount of delay on the RH lead sounds
For an explanation of how these parameters relate to different Yamaha Models, see the Tone 1 Knobs Reference. *AEG Sustain is SysEx for XS/XF (no CC).
Other Controllers Modules Keyboard IFX/ MFX CC# Function
1 2 3 4 5 6 LH RH
A. Switch 1:     x x         x 86 Modifies the speed and depth of the phaser effect on the Synth Bass and activiates the rotary speaker* fast speed on the Organ for an alternate tonal variation.
A. Switch 2:               x   87 Switches the RH lead between two different lead sounds (not stored in scenes):
off = phaser-effected synth lead (mono), on = movie-scorish brass ensemble (poly)
Ribbon:               x   22 Controls filter cutoff on the RH lead sounds
Damper:             x     64 Latches the LH filter-sweep pad
Scenes (Master) Description
Scene 1 (interlude) - chattering hi-hats with kick and offbeat electronic snare, improvisational syncopated bass line takes the focus accompanied by quick little riffs on the organ and occasional synth stabs; electronic percussion fill with tight repeats
Scene 2 (simplest) - chattering hi-hats with kick and sidestick, simple two-note root/octave bass line, sparse organ chords with pitch-bend while the synth stab takes the focus with comping parts in between the organ chords; snare and synth toms fill with downwards pitch-bend envelope and interesting triplet-based repeats
Scene 3 (simpler) - more open chattering hi-hats with kick and sidestick, root/octave bass line with bend, organ takes the focus with an alternating ostinato pattern while the synth stab continues comping; panning snare and synth toms fill with rising pitch-bend envelope and tight repeats
Scene 4 (simpler) - kick, hi-hats and tambourine, simplified version of startup scene bass line, organ alternates between two bars of a repeated fifth and two bars of a more angular melodic pattern while the synth stab plays some very widely voiced chords on the downbeats; panning snare and synth toms fill with more velocity nuances
Scene 5 (startup) - the basic full groove with arpeggiated pitch-bending drum/perc 1, solid groove on drum/perc2, evil-sounding distorted phaser bass line with open space, panning randomized stacatto organ clusters and occasional poly-synth stabs; syncopated snare and synth toms fill
Scene 6 (busier) - different snare sounds and electronic percussion, bass line fills in some of the spaces, organ jumps to a higher octave and wider voicing, synth stabs add some lower chords in between the higher stabs; slightly busier snare and synth toms fill
Scene 7 (busier) - wild arpeggiated pitch-bending on both drum kits, straighter bass line with pitch-bending, longer sustained notes on the organ figure while the synth stabs do a busier lower/higher comping pattern; panning snare and synth toms fill with rising pitch-bend envelope
Scene 8 (busiest) - an excursion into drum n' bass territory as both drum kits double-up, the bass line does a more syncopated variation with lots of bending, the organ goes back to a bouncing stacatto rhythmic pattern while the synth stabs continue high-octave comping; wild panning 32nd-note snare and synth toms fill with downwards pitch-bend envelope