House of Boss Anova 124 BPM - 4/4 Euro-House/Latin Brass
hand diagram
This up-tempo, double drum-kit, Euro-House style Performance has an all-acoustic "unplugged" Latin flavor (apart from the drum-box style groove), featuring a dynamic strummed nylon guitar pattern with a lively Latin Bossa-Nova feel. The busy Euro-House drum groove is made up from two seperate drum patterns working in parallel (Drums 1 & Drums 2), the first being a typical 909 style House groove with open hats, the second having more of a "sampled" disco drum-loop feel with lots of hand percussion. A busy upright acoustic bass pattern pushes the drum groove along, with the previously mentioned acoustic guitar pattern and a versatile comping House piano riding on top. The House piano provides the user with a huge range of comping rhythms by simply selecting Module 5's RT Control Layer, switching on Switch 3 and adjusting the Velocity Patterns found on Sliders 5 & 6. The Fill button triggers a drum fill with idiomatic crescendoing machine gun snare and toms variations - hold the Fill button down to increase the length of the fills and bring up the excitement.

Two different RH lead sounds are provided for soloing, controlled by A.Sw2: a bright trumpet timbre and a chiffy latin-sounding flute, both with lots of beat-synchronized delay - use Tone 1 Knob 8 to increase or decrease it. You'll find that the odd-numbered scenes have been stored with the trumpet, and the even-numbered scenes with the flute, but you can easily change this. An acoustic piano covers the LH area, complimenting Module 5.
Left Hand: Acoustic Piano
Right Hand: Trumpet (A.Sw2 = off)
Chiffy pan flute (A.Sw2 = On)
A.Sw1 = Mono/Poly
Split Points: * B2/C3
Motif Arps/Special Notes
  • Two Motif arps can be added as additional elements: Pads 9 to 12 trigger astabbing brass ensemble pattern, while Pads 13 to 16 trigger a latin-flavored sax ensemble phrase - both of which have ascending scale steps based on the last-played chord and can be layered on top of each other.
  • The built-in chord pattern can be turned off using Master Switch 6 "Step Transpose Pattern" to provide a more musically "neutral" Performance.
  • You can store which lead sound you want to use in each scene because the "Assignable Switches In Scenes" checkbox is on under A.Sw2 in the Real-Time Controls Editor. The trumpet is stored in the odd-numbered scenes, while the flute is stored in the even-numbered scenes. A.Sw1 (not stored in scenes) changes the lead sounds from monophonic to polyphonic.
Pads 1-8 1 2 3 4 5 6 7 8
Chord Progression: C Min7 G Min7 Ab Maj7 F Min7 D Min7 A Min7 Bb Maj7 G Min7
Pads 9-16 9 10 11 12 13 14 15 16
Arp1: Brass, Arp2: Saxes Arp1 (root) Arp1 (2nd) Arp1 (3rd) Arp1 (5th) Arp2 (root) Arp2 (2nd) Arp2 (3rd) Arp2 (5th)
Exclusive: Ex1, Scene Change Ex2, Scene Change
KARMA Module 1 2 3
Instrument: Drum/Perc1 Drum/Perc2 Bass
GE: 05/109 05/091 05/065
GE Name: House Groove 3 House Groove 4 Latin Bass 1
Category: Drum Drum Bass Pattern
RTC Model: DP1 - Drum/Perc 1 DP1 - Drum/Perc 1 BL1 - Bass/Lead 1
KARMA Module 4 5 6
Instrument: Guitar Piano Fill-Drums
GE: 05/042 05/027 04/016
GE Name: Bossa Riff House Piano Machine Fill-TechnoDance 2 [s*]
Category: Strumming Chord Rhythmic Drum
RTC Model: GV1 - Gated Vel/Pat 1 GV1 - Gated Vel/Pat 1 DF1 - Drum Fill 1
MASTER LAYER
RT Controls Modules Name Function
1 2 3 4 5 6
Switch 1: x           Rhythm Multiplier [1] Multiplies the rhythm of Drum/Perc1 by 200% (half-time)
Switch 2:   x         Rhythm Multiplier [2] Multiplies the rhythm of Drum/Perc2 by 200% (half-time)
Switch 3:     x       Time Signature [3] Changes the time signature of the Bass from 4/4 to 8/4, lengthening the phrase
Switch 4:       x     Chord Strum <-> Pick [4] Changes the Guitar from strumming to finger-picking
Switch 5:         x   Pattern Select [5] Selects an alternate pattern variation for the Piano
Switch 6:     x x x   Step Transpose Pattern Activates a transpose pattern from root to 2nd for the Bass, Guitar and Piano
Switch 7:       x     Octave [4] Transposes the octave of the Guitar
Switch 8:         x   Octave [5] Transposes the octave of the Piano
Slider 1: x x     x   Rhythm Swing % Varies the swing feel for Drum/Perc1, Drum/Perc2 and the Piano (the other Modules can have their swing feel adjusted in the Module Layers)
Slider 2: x x x x x   Rhythm Complexity Varies the rhythm complexity for all Modules except the Fill-Drums
Slider 3:     x x x   Duration Control Varies the length of notes for the Bass, Guitar and Piano
Slider 4:     x x x   Velocity Accents Varies the velocity levels of certain notes for the Bass, Guitar and Piano
Slider 5: x x         Alternate Drum Map Selects one of many alternate mappings for Drum/Perc1 and Drum/Perc2
Slider 6: x           Percussion Pattern Selects one of many different percussion patterns for Drum/Perc1
Slider 7:       x     Cluster Pattern [4] Selects one of many different cluster patterns (notes and rhythm) for the Guitar
Slider 8:       x     Velocity Pattern [4] Selects one of many different velocity patterns for the Guitar
Wheels Function
Pitch Bend on the RH lead sounds
Mod (CC01) Vibrato on the RH lead sounds
Tone 1 Knobs Modules Keyboard IFX/ MFX Controller CC# Function
1 2 3 4 5 6 LH RH
Knob 1: x x       x       Filter Cutoff 74 Controls filter cutoff on Drum/Perc 1 & 2 and the Fill - use w/Knob 2
Knob 2: x x       x       Resonance 71 Controls resonance on Drum/Perc 1 & 2 and the Fill - use w/Knob 1
Knob 3:               x   AEG Attack 73 Controls amplitude EG attack time on RH trumpet and flute
Knob 4:               x   AEG Decay 75 Controls amplitude EG decay time on RH trumpet and flute
Knob 5:               x   AEG Sustain 31* Controls amplitude EG sustain level on RH trumpet and flute
Knob 6:               x   AEG Release 72 Controls amplitude EG release time on RH trumpet and flute
Knob 7: x x       x   x x Assign 1 16 Controls the amount of reverb on Drum/Perc 1 & 2, the Fill and the RH trumpet
Knob 8:               x x Assign 2 17 Controls the amount of delay on the RH trumpet and flute
For an explanation of how these parameters relate to different Yamaha Models, see the Tone 1 Knobs Reference. *AEG Sustain is SysEx for XS/XF (no CC).
Other Controllers Modules Keyboard IFX/ MFX CC# Function
1 2 3 4 5 6 LH RH
A. Switch 1:               x   86 Switches the RH lead sounds from monophonic to polyphonic
A. Switch 2:               x   87 Switches the RH lead between two different sounds (stored in scenes):
off = trumpet, on = chiffy pan flute
Ribbon:               x   22 Controls filter cutoff on the RH lead sounds
Damper:             x     64 Latches the LH piano
Scenes (Master) Description
Scene 1 (simplest) - hih-hats and shakers, single short bass notes, guitar takes center stage with a finger-picking pattern punctuated with sparse piano chords; panning echoing toms fill
Scene 2 (simpler) - perc adds tamborine and bongos, doubled short bass notes, piano takes the focus with a repetitive melodic motif while the guitar comps with tight chords and plucked low notes; panning toms fill with tight delays
Scene 3 (simpler) - drums add the kick and a back-beat tambourine, bass takes the focus with an aggressive phrase with subtle bending, while both guitar and piano comp with tight chords and single notes on the guitar; panning toms fill
Scene 4 (simpler) - an open/breakdown version of the startup groove, with claps instead of snare on the drums and more space in the bass, guitar and piano parts; crescendoing snare fill with panning and a rising pitch-bend envelope
Scene 5 (startup) - the basic full groove; congas and shakers with house groove, bossa guitar, latin bass line, house piano; crescendoing snare fill
Scene 6 (busier) - add claves and triangle, bass line inverts, guitar starts finger-picking, busier house piano; crescendoing snare fill with panning
Scene 7 (busier/breakdown) - a bit of a breakdown in the drum groove with the removal of the main kick and adding additional claps, simpler bass octaves, different finger-picking pattern for the guitar, piano jumps up an octave; high-pitched machine gun snare fill with panning
Scene 8 (busiest) - drums move to ride cymbals, latin bass with bends, busy strumming on guitar, busy house piano; super-fast machine gun snare fill with rising pitch-bend envelope