Dusty Old Circuits 96 BPM - 4/4 Electronica Lead Synth
hand diagram
Interweaving arpeggios characterize this mid-tempo "Electronica" Performance, which harkens back to the early 80's when MIDI was in its infancy and many musicians took to building huge MIDI rigs of assorted keyboards, sequencers and drum machines. It consists of a laid-back analog drum machine sounding groove, a simple pulse wave synth bass doing octaves, a hollow sounding square wave synth arpeggio pattern, a KARMA WaveSequence pattern firing a variety of different synth waveforms on the fly and a gated synth pattern using a mellow synth-organ patch. The Fill button triggers a complimentary analog drum fill with analog toms, with different variations in the scenes.

A mellow synth pad is provided in the LH/KARMA area, while a warm and evocative "wind-synth" style patch is provided in the RH area for soloing. A.Sw1 kicks the RH lead up an octave, while A.Sw2 applies modulation to three different KARMA parts for a different sound.
Left Hand: Synth pad
Right Hand: Analog octaves synth lead (mono)
A.Sw1 = octave up
Split Points: * B2/C3
Motif Arps/Special Notes
  • Two Motif arps can be added as additional elements: Pads 9 to 12 trigger a simple panning plucked wave-sequenced pattern, while Pads 13 to 16 trigger a sort of "wah" synth line with a percussive layered effect - both of which have ascending scale steps based on the last-played chord and can be layered on top of each other. (*no "wah" in MOX version due to lack of of IFX)
  • Unlike most Performances, the Bass Module uses the "Root Position" checkbox in the Performance Editor > Control page, so that even when playing inversions of chords in the LH, the bass still tracks the root of the chord - the first eight Chord Trigger buttons demonstrate this nicely. If you'd like the bass to perform bass-leading instead (play the low note of inversions), turn off "Root Position."
Pads 1-8 1 2 3 4 5 6 7 8
Chord Progression: C Min G Min/Bb Bb Maj F Maj/A D Min A Min/C E Min/B G Maj/B
Pads 9-16 9 10 11 12 13 14 15 16
Arp1: Pluck Waves, Arp2: Wah Arp1 (root) Arp1 (2nd) Arp1 (3rd) Arp1 (4th) Arp2 (root) Arp2 (2nd) Arp2 (3rd) Arp2 (4th)
Exclusive: Ex1, Scene Change Ex2, Scene Change
KARMA Module 1 2 3
Instrument: Drums Bass Arpeggio
GE: 04/073 03/072 01/018
GE Name: Synco-Pop 1 Tangy Bass 1 Arp Model 03 Up/Dn 2
Category: Drum Bass Pattern Arpeggio
RTC Model: DP1 - Drum/Perc 1 GV1 - Gated Vel/Pat 1 CL1 - Comp/Lead 1
KARMA Module 4 5 6
Instrument: WaveSeq Gated Synth Fill-Drums
GE: 04/087 03/095 03/126
GE Name: WaveSeq 2 Mono (Ind.Phases) Cosmic Gate 1 Fill-PopRock 2 [s2]
Category: Wavesequence Gated Drum
RTC Model: WS2 - Wave Seq 2 GC1 - Gated CCs 1 DF1 - Drum Fill 1
RT Controls Modules Name Function
1 2 3 4 5 6
Switch 1: x           Rhythm Multiplier [1] Multiplies the rhythm of the Drums by 200% (half-time)
Switch 2:   x         Rhythm Multiplier [2] Multiplies the rhythm of the Bass by 200% (half-time)
Switch 3:     x       Time Signature [3] Changes the time signature of the Arpeggio from 2/4 to 4/4, lengthening the up/down portions of the phrase
Switch 4:       x     WaveSeq Randomize [4] Activates random choices from the WaveSeq pattern, rather than a fixed pattern
Switch 5:         x   Note Scale Type [5] Changes the Note Scale Type of the Gated Synth from regular to a scalic variation
Switch 6:     x       Octave [3] Transposes the octave of the Arpeggio
Switch 7:       x     Octave [4] Transposes the octave of the WaveSeq
Switch 8:         x   Octave [5] Transposes the octave of the Gated Synth
Slider 1: x x x x x x Rhythm Swing % Varies the swing feel for all six Modules
Slider 2: x x         Rhythm Complexity Varies the rhythmic activity of the Drums and Bass
Slider 3:   x x x x   Duration Control Varies the length of notes for the Bass, Arpeggio, WaveSeq and Gated Synth
Slider 4:   x x x x   Velocity Accents Varies the velocity levels of certain notes for the Bass, Arpeggio, WaveSeq and Gated Synth
Slider 5: x           Alternate Drum Map Selects one of many alternate mappings for the Drums
Slider 6: x           Percussion Pattern Selects one of many different percussion patterns for the Drums
Slider 7:     x       Velocity Pattern [3] Selects one of many velocity patterns for the Arpeggio, varying which notes are accented - use the Velocity Accents slider in the Module Layer to increase the depth
Slider 8:         x   Riff <-> Gated [5] Changes the GE Type of the Gated Synth from Riff to Gated
Wheels Function
Pitch Bend on the RH synth lead
Mod (CC01) Vibrato on the RH synth lead
Tone 1 Knobs Modules Keyboard IFX/ MFX Controller CC# Function
1 2 3 4 5 6 LH RH
Knob 1:               x   Filter Cutoff 74 Controls filter cutoff on the RH synth lead
Knob 2:               x   Resonance 71 Controls resonance on the RH synth lead
Knob 3:               x   AEG Attack 73 Controls amplitude EG attack time on the RH synth lead
Knob 4:               x   AEG Decay 75 Controls amplitude EG decay time on the RH synth lead
Knob 5:               x   AEG Sustain 31* Controls amplitude EG sustain level on the RH synth lead
Knob 6:               x   AEG Release 72 Controls amplitude EG release time on the RH synth lead
Knob 7: x         x     x Assign 1 16 Controls the amount of reverb on the Drums and Fill
Knob 8:               x x Assign 2 17 Controls the amount of delay on the RH synth lead
For an explanation of how these parameters relate to different Yamaha Models, see the Tone 1 Knobs Reference. *AEG Sustain is SysEx for XS/XF (no CC).
Other Controllers Modules Keyboard IFX/ MFX CC# Function
1 2 3 4 5 6 LH RH
A. Switch 1:               x   86 Transposes the RH synth lead up an octave
A. Switch 2:   x x   x       x 87 Activates filter, envelope, portamento and effect modulations for the Bass, Arpeggio and Gated Synth
Ribbon:               x   22 Controls filter cutoff and resonance on the RH synth lead
Damper:             x     64 Latches the LH pad
Scenes (Master) Description
Scene 1 (simplest) - shakers, single bass notes, short arpeggio phrases and wave-seq notes, focus on the gated synth which instead plays an upwards cycling arpeggio; high-pitched panning fill
Scene 2 (simpler) - hi-hats are added, bass adds a few notes, syncopated arpeggio notes, dark L/R gated synth notes, focus on the wave-seq pattern; pitch-bending analog toms fill
Scene 3 (simpler) - kick and open hi-hats on quarter notes, more bass activity, backbeat gated synth chords, syncopated arpeggio notes and wave-seq; panning snare and toms fill
Scene 4 (startup) - the basic full groove; straight analog drum fill
Scene 5 (busier) - drums get a little busier and add congas, bass gets busier, arpeggio pattern reverses direction, busier wave-seq and gated synth patterns; ascending pitch-bending toms fill
Scene 6 (busier) - drums move to a sidestick/ride variation, bass plays doubled notes, faster syncopated arpeggio riff, single notes from the gated synth, wave-seq stays centered; panning fast triplets drum fill
Scene 7 (busiest) - "solid" variation with a different snare and soft ride, syncopated bass octaves, cool wave-sequencing, shorter arp pattern, slower gating; pitch-bending snare and toms fill
Scene 8 (breakdown) - half-time variation with arpeggiated bending and repeats on the drums, bending and repeats on the bass, bending on the arpeggio and gated synth, busier wave-seq; panning fill with fast repeats