Rise of the Robots 110 BPM - 4/4 Electronic/Pop Fast Synth
hand diagram
This up-tempo Electronic/Pop style Performance is another to feature KARMA Wave-Sequencing to good effect. It features a solid stomping electronic style drum groove with quirky industrial noise & hit samples, a simple "4 on the floor" synth bass that works well with the drum groove to create an urgent marching effect, and a bubbling synth-organ pattern with dynamic filter effects. The previously mentioned KARMA Wave-Sequence pattern can produce a whole range of cool variations, especially using Master Layer Sliders 7 & 8 (which adjust Pattern Select and Wavesequence Offset independently) - Wavesequence Offset in particular can provide some very cool results by selecting between 127 different sets of 16 wavesamples! And to round things off is a gated synth pattern driving a slightly distorted synth-string sound that pans across the stereo spectrum. The Fill button provides a complimentary drum fill with pitch-bend envelopes and other variations.

The LH/KARMA area provides a bright synth stack with long release, while the RH area provides two different poly synth voices controlled by A.Sw2: a warm synth brass voice, and an ethereal vocal pad; A.Sw1 lengthens the portamento time on both of them. You'll find that the even-numbered scenes call up the synth brass voice, while the odd-numbered scenes call up the vocal pad.
Left Hand: Synth stack
Right Hand: Synth brass (A.Sw2 = off)
Vocal pad (A.Sw2 = on)
(A.Sw1 = portamento time)
Split Points: * B2/C3
Motif Arps/Special Notes
  • Two Motif arps can be added as additional elements: Pads 9 to 12 trigger a syncopated attack synth riff, while Pads 13 to 16 trigger a cyclic 16th note riff - both of which have ascending scale steps based on the last-played chord and shut each other off, courtesy of the Chord Trigger exclusives - try alternating between them, for example, Pad 9 and Pad 13.
  • A.Sw1 (portamento time) is not stored in the scenes, so it can be freely toggled at any time, while A.Sw2 (lead sound) is stored in the scenes, courtesy of the "Assignable Switch in Scenes" checkbox under A.Sw2 in the Real-Time Controls page.
Pads 1-8 1 2 3 4 5 6 7 8
Chord Progression: C Min F Min/C Bb Maj G Min/Bb Ab Maj F Min C Min/G G Maj
Pads 9-16 9 10 11 12 13 14 15 16
Arp1: Riff, Arp2: Cyclic Arp1 (root) Arp1 (2nd) Arp1 (3rd) Arp1 (4th) Arp2 (root) Arp2 (2nd) Arp2 (3rd) Arp2 (4th)
Exclusive: Ex1, Scene Change
KARMA Module 1 2 3
Instrument: Drums Bass Organ-Synth
GE: 04/040 03/044 02/085
GE Name: New Acid Groove 2 Octave Bass 2 Techno Comp 1
Category: Drum Bass Pattern Chord Rhythmic
RTC Model: DP1 - Drum/Perc 1 GV1 - Gated Vel/Pat 1 GV1 - Gated Vel/Pat 1
KARMA Module 4 5 6
Instrument: WaveSeq Gated Synth Fill-Drums
GE: 02/088 03/109 04/001
GE Name: Techno Comp 5 Steady Gate 3 Fill-PopRock 2 [s3]
Category: Chord Rhythmic Gated Drum
RTC Model: GV1 - Gated Vel/Pat 1 GC1 - Gated CCs 1 DF1 - Drum Fill 1
RT Controls Modules Name Function
1 2 3 4 5 6
Switch 1: x           Rhythm Multiplier [1] Multiplies the rhythm of the Drums by 200% (half-time)
Switch 2:   x         Rhythm Multiplier [2] Multiplies the rhythm of the Bass by 200% (half-time)
Switch 3:     x       Rhythm Multiplier [3] Multiplies the rhythm of the Organ-Synth by 200% (half-time)
Switch 4:       x     Rhythm Multiplier [4] Multiplies the rhythm of the WaveSeq by 200% (half-time)
Switch 5:         x   Phrase Mute On/Off [5] Multiplies the rhythm of the Gated Synth by 200% (half-time)
Switch 6:     x       Octave [3] Transposes the octave of the Organ-Synth
Switch 7:       x     Octave [4] Transposes the octave of the WaveSeq
Switch 8:         x   Octave [5] Transposes the octave of the Gated Synth
Slider 1: x x x x x x Rhythm Swing % Varies the swing feel for all six Modules
Slider 2: x x         Rhythm Complexity Varies the rhythmic activity of the Drums and Bass
Slider 3:   x x x x   Duration Control Varies the length of notes for the Bass, Organ-Synth, WaveSeq and Gated Synth
Slider 4:   x x x x   Velocity Accents Varies the velocity levels of certain notes for the Bass, Organ-Synth, WaveSeq and Gated Synth
Slider 5: x           Alternate Drum Map Selects one of many alternate mappings for the Drums
Slider 6: x           Percussion Pattern Selects one of many percussion patterns for the Drums
Slider 7:       x     Note Pattern [4] Selects one of many different note patterns for the WaveSeq
Slider 8:       x     WaveSeq Offset [4] Selects one of many different groups of waveforms for the WaveSeq
Wheels Function
Pitch Bend on the RH synth voices
Mod (CC01) Vibrato on the RH synth voices
Tone 1 Knobs Modules Keyboard IFX/ MFX Controller CC# Function
1 2 3 4 5 6 LH RH
Knob 1:     x   x         Filter Cutoff 74 Controls filter cutoff on the Organ-Synth and Gated Synth
Knob 2:     x   x         Resonance 71 Controls resonance on the Organ-Synth and Gated Synth
Knob 3:     x x           AEG Attack 73 Controls amplitude EG attack time on the Organ-Synth and WavSeq
Knob 4:     x x           AEG Decay 75 Controls amplitude EG decay time on the Organ-Synth and WavSeq
Knob 5:     x x           AEG Sustain 31* Controls amplitude EG sustain level on the Organ-Synth and WavSeq
Knob 6:     x x           AEG Release 72 Controls amplitude EG release time on the Organ-Synth and WavSeq
Knob 7: x         x     x Assign 1 16 Controls the amount of reverb on the Drums and Fill
Knob 8:       x       x x Assign 2 17 Controls the amount of delay on the WaveSeq and RH lead voices
For an explanation of how these parameters relate to different Yamaha Models, see the Tone 1 Knobs Reference. *AEG Sustain is SysEx for XS/XF (no CC).
Other Controllers Modules Keyboard IFX/ MFX CC# Function
1 2 3 4 5 6 LH RH
A. Switch 1:               x   86 Lengthens the portamento time on the RH lead voices
A. Switch 2:               x   87 Switches between two different RH lead voices: a warm synth brass and an ethereal vocal pad (stored in scenes)
Ribbon:               x   22 Controls filter cutoff and resonance on the RH synth brass voice, and octave pitch-bending on the RH vocal pad
Damper:             x     64 Latches the LH bright synth stack
Scenes (Master) Description
Scene 1 (simplest) - suitable for an intro or breakdown, with minimal activity, some interesting SFX from the perc pattern and wave-sequencing, simple 3 note organ-synth, single note bass, choppy gated synth with bends; sparse fill with delays
Scene 2 (simpler) - activity picks up, doubled bass note, with more SFX from the perc pattern, wave-sequencing with bends, a repetitive bubbling organ riff, gated synth pattern with open space; busier panning fill ending in vibraslap
Scene 3 (simpler) - 4 on the floor kick with SFX perc, two-beat root bass, busier wave-sequencing and other parts, similar to the startup scene but more open; syncopated randomized fill with downwards pitch-bend
Scene 4 (startup) - the basic full groove; pitch-bending syncopated snare and toms fill
Scene 5 (busier) - solid drum groove, bass goes to alternating octaves, perc SFX change to shakers, interesting scalic variation on the organ, steady alternating L/R gated pattern; panning pitch-bending fill
Scene 6 (busier) - drums go to an open hi-hat pattern and a heavy alternate snare sound, bass doubles up on the octaves, syncopated bubbling organ-synth, wave-sequencing with chords, gated synth goes full-on and up an octave; pitch-bending fill with fast delays
Scene 7 (busier) - drums go to the sidestick and ride, while a conga percussion pattern is added, the other parts open up with a bass throb, scalic organ-synth and syncopated wave-sequencing, gated synth with space; diving pitch-bend fill
Scene 8 (busiest) - wild half-time pitch-bending drums, bending on the bass and wave-seq while the gated synth stabs long chords with pitch-bending, organ-synth plays high chords; rising pitch-bend fill